Electronic Arts
The publisher that released Medal of Honor: Warfighter in October 2012, a commercial failure that led to the series being taken out of rotation.
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Electronic Arts (EA) published Medal of Honor: Warfighter, a first-person shooter developed by Danger Close Games. It is the fourteenth installment in the Medal of Honor video game series and a sequel to 2010's series reboot. EA released the game in October 2012 on Microsoft Windows, PlayStation 3, and Xbox 360. The game sold 3 million copies by January 2013, but was a commercial failure for EA, resulting in the Medal of Honor series being taken out of rotation.
Quick Facts
- Role
- Publisher
- Franchise
- Medal of Honor
- Key studio
- Danger Close Games
Lore & Background
EA's involvement with Medal of Honor: Warfighter began after the 2010 reboot was commercially successful. Development was handled by Danger Close Games, with the multiplayer built using DICE's Frostbite 2 engine. During development, Naval Special Warfare Development Group (DEVGRU) members who worked as consultants were disciplined for releasing classified information. The game was announced on February 23, 2012. Upon release, Warfighter received mixed reviews, with praise for the visuals and use of Frostbite 2, but criticism aimed at low texture quality on consoles, glitches, a confusing storyline, and poor artificial intelligence. The game's online servers, along with those of Medal of Honor: Airborne and Medal of Honor (2010), were shut down on February 22, 2023.
Reader's Guide
EA published Medal of Honor: Warfighter with a single-player campaign following Tier 1 operators from US Special Operations Forces across locations including Bosnia, Pakistan, the Philippines, and Somalia. The player primarily plays as "Preacher" of Task Force Blackbird and "Stump" of Task Force Mako. The multiplayer features 12 different tier one units from ten nations, including the U.S. Navy SEAL Team Six (DEVGRU) and the U.S. Army Delta Force (SFOD-D). Players choose from six classes: Spec Ops, Sniper, Assaulter, Demolitions, Heavy Gunner, and Point Man. The game's customization allows equipping weapons with various barrels, muzzles, magazines, stocks, optics, and paint jobs. The plot involves Task Force Mako and Task Force Blackbird tracking PETN explosives from Karachi to the Philippines, Somalia, Spain, Dubai, Yemen, Sarajevo, and finally a raid on a compound in Pakistan where the Cleric is killed.
Development Controversy and Commercial Outcome
The creation of Medal of Honor: Warfighter emerged from the commercial triumph of its 2010 reboot, prompting Electronic Arts to greenlight a sequel developed by Danger Close Games. However, the production process was marred by a significant security breach involving consultants from the Naval Special Warfare Development Group (DEVGRU). These military advisors faced disciplinary action for inadvertently releasing classified information during their collaboration with the studio. Announced in February 2012 and released later that October across major consoles and PC, the title aimed to leverage the Frostbite 2 engine. Despite selling three million copies by early 2013, the game was deemed a commercial failure relative to EA's high expectations. This underperformance, combined with critical reception issues, led the publisher to remove the Medal of Honor franchise from their active development rotation, effectively halting the series' momentum following this specific installment.
Gameplay Mechanics and Multiplayer Scope
Warfighter introduced distinct gameplay evolutions compared to its predecessor, retaining mechanics like sliding while introducing dynamic door breaching and environmental destruction. The single-player campaign offered a nonlinear narrative structure across global hotspots such as Bosnia, Pakistan, the Philippines, and Somalia, allowing players to control Tier 1 operators from Task Force Blackbird and Task Force Mako. The multiplayer component marked a significant shift in development responsibility; Danger Close Games handled this mode using DICE's Frostbite 2 engine, replacing EA Digital Illusions CE's previous involvement. This mode featured a global conflict where players supported one of twelve elite units from ten different nations, including the British SAS and Russian Alfa Group. Players could select from six specialized classes, each offering unique tactical advantages, while deep customization options allowed for extensive modification of weapon barrels, optics, and paint jobs to suit individual playstyles.
Narrative Arc and Character Dynamics
The single-player story centers on the fallout of a sabotage mission in Karachi, where an unexpected secondary explosion reveals a plot involving smuggled PETN explosives. Task Force Mako pursues this lead through the Philippines, clashing with local command structures led by General Barrera, whose poor decisions result in casualties and the escape of key terrorist figures like Marwan al-Khalifa. This failure forces the retirement of veteran operators Mother and Preacher due to political maneuvering. The narrative later follows Preacher's personal life in Madrid, where a suicide bombing orchestrated by his former target nearly claims his family. Reunited with Mother through intelligence connecting various terrorist cells to a shadowy leader known as 'the Cleric,' Preacher is persuaded to join Task Force Blackbird. This new covert unit represents a joint Navy and CIA effort dedicated to dismantling the global proliferation of explosives, driving the plot forward through high-stakes international operations.
Critical Reception and Technical Legacy
Upon its October 2012 launch, Warfighter garnered mixed reviews from critics and players alike. While the game was praised for its visual fidelity and effective utilization of the Frostbite 2 engine on PC platforms, console versions suffered from noticeable technical shortcomings. Reviewers frequently cited low texture quality, frequent glitches, a confusing storyline, and subpar artificial intelligence as major detractors from the experience. Despite these criticisms, the title managed to sell three million copies within its first few months. However, this sales figure fell short of Electronic Arts' internal targets, leading to the game being classified as a commercial disappointment. The long-term legacy of Warfighter includes the eventual shutdown of its online servers in February 2023, alongside other entries in the franchise, marking the end of an era for the series following this specific entry's inability to sustain the brand's momentum.
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Frequently Asked Questions
Which specific game did EA publish in 2012?
The company released the fourteenth installment, Medal of Honor: Warfighter, in October 2012 for Windows and current consoles. This title served as a sequel to the series reboot that occurred two years prior.
Did Electronic Arts continue developing Medal of Honor games after Warfighter?
No, the publisher officially took the series out of rotation following the poor reception and sales figures of that specific entry. Consequently, no new mainline projects have been announced by EA since that time.
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