Max Payne Codexery

Cover System

A new chapter in Max's life: older, more world-weary, and cynical than ever.

Cover System

Max Payne 3 is a 2012 third-person shooter game developed and published by Rockstar Games. It is the sequel to Max Payne 2: The Fall of Max Payne (2003) and the third entry in the Max Payne series.

First appears
Max Payne 3 (2012)

Lore & Background

Nine years after the events of the second game, Max Payne, a former NYPD detective, finds work as a private security contractor in São Paulo, Brazil, but becomes entangled in a plot involving death, corruption and betrayal.

In Their Own Story

The rain hammered the asphalt outside the abandoned warehouse. Max pressed his back against a concrete pillar, the cold seeping through his soaked trench coat. He could hear two men shouting in Portuguese, their footsteps echoing on the metal catwalk above. He didn't have a clean shot—not yet. He leaned out, just a fraction, and saw the glint of a rifle barrel. He pulled back as a burst of bullets chewed the edge of his cover. 'Alright,' he muttered, 'let's make this interesting.' He waited for the next reload, then rolled out of cover into bullet-time, two pistols blazing. The cover had bought him a second. That was all he needed.

Reader's Guide

A new feature to the series is the cover system, which allows players to gain a tactical advantage, and avoid taking damage from enemies. In combat, auto-aim and a cover system can be used as assistance against enemies. Players may take cover behind objects during firefights, using it as a tactical advantage and to avoid taking damage from enemies.

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