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Paper Mario (video game)

First Paper Mario game, blending RPG mechanics with action commands.

Paper Mario (video game)

Intelligent Systems · Public domain

Paper Mario is a 2000 role-playing video game developed by Intelligent Systems and published by Nintendo for the Nintendo 64. It is the first game in the Paper Mario series, set in the Mushroom Kingdom as Mario attempts to rescue Princess Peach from Bowser, who has stolen the Star Rod and imprisoned the seven Star Spirits. The game combines traditional RPG elements with unique action commands and a distinctive paper-based visual style.

Developer
Intelligent Systems
Publisher
Nintendo
Platform
Nintendo 64
Release Year
2000 (Japan), 2001 (internationally)
Genre
Role-playing video game
Series
Paper Mario (first entry)

Quick Facts

Developer
Intelligent Systems
Publisher
Nintendo
Director
Ryota Kawade / Toshitaka Muramatsu / Takahiro Ogi / Hironobu Suzuki
Producer
Shigeru Miyamoto / Kenji Miki
Artist
Naohiko Aoyama
Writer
Kumiko Takeda / Kaori Aoki
Programmer
Kenji Nakajima / Kaoru Kita
Composer
Yuka Tsujiyoko
Series
Paper Mario
Released
Nintendo 64 / JP · August 11, 2000 · NA · February 5, 2001 · PAL · October 5, 2001iQue Player / CHN · June 8, 2004
Genre
Role-playing
Modes
Single-player

Facts from the source article.

Lore & Background

Paper Mario was developed by Intelligent Systems, with Shigeru Miyamoto serving as producer, Kumiko Takeda and Kaori Aoki writing the script, and Naohiko Aoyama as art director. The game was first released in Japan in 2000 and internationally in 2001, with later re-releases on Wii Virtual Console (July 2007), Wii U Virtual Console (April 2015), and Nintendo Classics service (December 10, 2021).

The story centers on Mario, who must rescue the seven Star Spirits imprisoned by Bowser to negate the invincibility granted by the stolen Star Rod. Mario allies with eight partners—Goombario, Kooper, Bombette, Parakarry, Lady Bow, Watt, Sushie, and Lakilester—each with unique abilities for overworld puzzles and turn-based battles. Princess Peach is playable in stealth-based segments between chapters, aided by a star kid named Twink. The game's plot unfolds in chapters, each involving the rescue of a Star Spirit, culminating in Mario defeating Bowser and restoring Peach's castle.

Reader's Guide

Paper Mario is significant as the first entry in the Paper Mario series, establishing a formula that blends traditional role-playing game mechanics with Mario franchise elements and interactive action commands. Its turn-based battle system, where players can influence attack effectiveness through timed button presses, was praised for adding depth and engagement. The game's distinctive paper-craft visual style, overseen by art director Naohiko Aoyama, became a hallmark of the series. Paper Mario received acclaim for its concept, battle system, and graphics, and was ranked 63rd in Nintendo Power's 'Top 200 Games' list in 2006. It was followed by sequels, starting with Paper Mario: The Thousand-Year Door for the GameCube in 2004. The game's legacy includes its influence on later RPGs and its continued availability through re-releases on Nintendo's virtual platforms.

Did You Know?

Origins & the Development Handoff

Nintendo's original plan for what would become the Paper Mario franchise pointed toward an outside studio. The company had intended to commission Square—now Square Enix—to develop the title, but that team was fully absorbed in producing Final Fantasy VII for Sony's PlayStation. With Square unavailable, the project was handed to Intelligent Systems, Nintendo's internal development arm, which took on the task of building a brand-new role-playing experience for the Nintendo 64. The finished product, released in Japan in 2000 and reaching international markets in 2001, became the first entry in the Paper Mario series. Intelligent Systems' design philosophy shaped nearly every pillar of the game: the partner-driven puzzle structure in the overworld, the turn-based combat loop, and the signature action-command system that let players directly influence the power of each attack. The studio's hands-on involvement meant the game carried a cohesive identity from the ground up, and that creative partnership between Nintendo and Intelligent Systems would carry forward into every subsequent installment of the franchise.

Combat, Partners & Progression Systems

Paper Mario weaves traditional RPG mechanics into a framework built around the Mario universe. In the overworld, the player guides Mario through jumping and hammer swings to clear physical obstacles, while a rotating cast of partners—each possessing a unique specialized skill—unlocks new areas and solves puzzles. Only one partner travels alongside Mario at any given moment, though the player can swap them freely. In turn-based battles, the absence of individual hit-point pools is a defining quirk: damage dealt to any character simply causes temporary paralysis rather than a numeric HP drain. The system's most celebrated feature is the action command, a timed button-press or input sequence that amplifies the effectiveness of both offensive and defensive moves. Special abilities draw from a pool of Flower Points, while leveling up through earned Star Points raises those capacities. A separate Star Energy gauge tracks a different class of moves that grow in number as the story progresses. Hidden upgrades scattered across the overworld can promote a partner to a higher rank, and a badge system—governed by a limited Badge Point budget—lets players equip bonuses ranging from extra attacks to passive health regeneration during combat.

A Dual-Threaded Story Across the Mushroom Kingdom

The narrative opens with Mario and Luigi attending a party at Peach's castle, where Bowser seizes the moment to lift the fortress skyward, overpower Mario using the stolen Star Rod's invincibility, and scatter the seven Star Spirits across the Mushroom Kingdom. Mario crash-lands in Goomba Village, where Goombario and his family become his first allies. From Shooting Star Summit, the weakened spirits task Mario with locating each of them to break Bowser's power. The journey threads through a diverse set of locales: the Koopa Bros.' fortress, the Dry Dry Desert under Tutankoopa's rule, Tubba Blubba's Boo-haunting domain, the Toy Box ruled by General Guy, the volcanic Lavalava Island, the serene Flower Fields, and the icy Shiver City, where Mario is wrongly suspected of murder before reaching the Crystal Palace to free the final spirit from the Crystal King. Running parallel to Mario's quest, Peach attempts repeated escapes with Twink's help, engaging in stealth-based minigames and overhearing Bowser's plans before being caught and returned to her room. The climax sees Mario shatter Bowser's invincibility while Twink, backed by Peach, takes on Kammy Koopa.

Critical Reception & Long-Term Legacy

Paper Mario was met with widespread praise upon release, earning particular commendation for its inventive concept, its action-command battle system, and its visual presentation. In 2006, Nintendo Power's "Top 200 Games" list placed the title at number sixty-three among all games ever made for a Nintendo platform—a testament to its enduring appeal well beyond its initial launch window. The game's afterlife has been sustained through multiple re-releases: it appeared on the Wii Virtual Console in July 2007, returned via the Wii U Virtual Console in April 2015, and joined the Nintendo Classics digital service on December 10, 2021, introducing the experience to an entirely new generation of players. Beyond its own lifespan, the title laid the groundwork for an entire franchise. The direct sequel, Paper Mario: The Thousand-Year Door, arrived for the GameCube in 2004, and the series has continued to expand since. The original's blend of lighthearted humor, strategic depth, and partner-driven exploration established a template that subsequent entries have built upon, cementing the 2000 N64 release as the foundational text of one of Nintendo's most beloved RPG lineages.

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Frequently Asked Questions

What is Paper Mario (2000)?

Paper Mario is a role-playing game released for the Nintendo 64 in 2000 in Japan and 2001 internationally, developed by Intelligent Systems and published by Nintendo. It is the debut title of the Paper Mario franchise and is instantly recognizable for its flat, paper-cutout visual style.

What makes Paper Mario's combat different from other RPGs?

The game layers standard turn-based RPG battles with real-time "action commands" that require players to press buttons at precise moments to dodge, parry, or execute special attacks. This hybrid system was a defining feature that set the title apart from conventional RPGs of its era.

What is the main plot of Paper Mario?

Bowser kidnaps Princess Peach, seizes the Star Rod, and imprisons the seven Star Spirits, prompting Mario and his paper companions to journey across the Mushroom Kingdom to free them. The story builds to a final confrontation with Bowser over Peach's fate.

Who developed and published Paper Mario?

Intelligent Systems handled all development work while Nintendo acted as the publisher, with the game shipping exclusively on Nintendo 64 hardware.

Why is Paper Mario (2000) significant to the series?

As the very first entry in the franchise, it established the core formula of blending RPG exploration with real-time action commands and a whimsical paper aesthetic that every subsequent title in the series would build upon.

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