Mario Role-playing Games Codexery

Mario & Luigi: Partners in Time

Second Mario & Luigi RPG with time-traveling baby brothers.

Mario & Luigi: Partners in Time

Lamiot · CC BY-SA 4.0

Mario & Luigi: Partners in Time is a role-playing game for the Nintendo DS, released in 2005. It was developed by AlphaDream and published by Nintendo, and it is the second title in the Mario & Luigi series, coming after 2003's Mario & Luigi: Superstar Saga. The story follows Mario, Luigi, and their baby counterparts as they try to rescue Princess Peach, who has been taken by an alien race known as the Shroobs. The gameplay revolves around cooperation between the four characters, who must use their unique abilities to solve puzzles and progress. It includes role-playing elements and a turn-based battle system that relies on precise timing.

Nintendo first showed Partners in Time at E3 2005. Key staff from Superstar Saga returned, including general producer Shigeru Miyamoto and producers Tetsuo Mizuno and Yoshihiko Wada, as well as composer Yoko Shimomura. While the game is a narrative sequel to Superstar Saga, its plot is separate, focusing instead on time travel as the heroes move between the past and present of the Mushroom Kingdom.

The game received generally favorable reviews. Critics liked its character writing, humor, and use of the DS's dual screens and rumble feature, though opinions were mixed on how the bottom screen was used in the overworld and battles. It was followed by Mario & Luigi: Bowser's Inside Story in 2009, and was re-released for the Wii U's Virtual Console in North America on June 23, 2016 (and in Europe on June 30, 2016).

**Gameplay**

The gameplay builds on its predecessor, with role-playing elements and cooperative puzzle-solving, though there are differences. For most of the game, the overworld appears on the DS's touchscreen, while the top screen shows a map with character locations and save points. The view changes during battles, when accessing the inventory, or when the group splits into two pairs—in that case, each pair appears on a separate screen.

**Overworld**

Players control Mario, Baby Mario, Luigi, and Baby Luigi either as a group or in separate pairs. Splitting the adults from the babies is often needed when small entrances or holes are too narrow for the older characters. This creates puzzles where only the babies' special traits can reach items or switches. While separated, each pair can perform special moves, learned as the game progresses. Each action is tied to a specific button on the DS, and pressing it trig

developer
AlphaDream
publisher
Nintendo
platform
Nintendo DS
release_year
2005
genre
Role-playing game
series
Mario & Luigi
composer
Yoko Shimomura

Lore & Background

Partners in Time was revealed at E3 2005, where a playable demonstration was available. Key staff from Superstar Saga returned, including general producer Shigeru Miyamoto and producers Tetsuo Mizuno and Yoshihiko Wada, as well as composer Yoko Shimomura. The game's plot begins in the past Mushroom Kingdom, then shifts to the present, where Professor E. Gadd completes a time machine powered by the Cobalt Star. Princess Peach enters the machine but fails to return, leaving a Shroob inside the damaged device. Mario and Luigi travel into the past via time holes, meet their baby selves, and team up to collect shards of the shattered Cobalt Star while being harassed by Baby Bowser. The restored Cobalt Star unleashes the Elder Princess Shroob, who is defeated; her spirit is inhaled by Bowser, leading to a final battle against a possessed Bowser. The baby counterparts are then sent back to

Reader's Guide

Partners in Time received generally favorable reviews, with critics praising its characterization, comical writing, and use of the DS's dual screen and rumble feature, though the bottom screen's use in the overworld and battles received mixed opinions. The game was followed by Mario & Luigi: Bowser's Inside Story in 2009 and was re-released for the Wii U's Virtual Console in 2015. Its gameplay emphasizes cooperative puzzle-solving and turn-based battles focused on timing accuracy, with the quartet able to separate into adult and baby pairs to access small areas. The game introduced the Shroobs, fungal-like antagonists, and Stuffwell, a talking briefcase. Its significance lies in expanding the Mario & Luigi series with a time-travel narrative and dual-screen mechanics, though it did not achieve the same critical consensus as its predecessor.

Did You Know?

The Quartet System and Cooperative Puzzle Design

The defining mechanical innovation of Partners in Time is its commitment to a four-character party that must work in concert. Players control Mario, Luigi, Baby Mario, and Baby Luigi either as a unified group or split into two pairs of adult-and-baby. This separation becomes a core puzzle mechanic: certain passages, holes, and switches in the overworld are sized exclusively for the smaller babies, forcing the player to think about which pair is in which location. The DS touchscreen handles the overworld while the top screen displays a map tracking each character's position and save albums. When pairs are apart, they unlock special cooperative moves assigned to specific DS buttons—most notably the "Toadsworth Twist," commonly called the Spin Jump, which lets the older brothers rotate through the air. These actions are mandatory for progression, weaving the cooperative design directly into the game's forward momentum rather than treating it as optional flair.

Turn-Based Combat and RPG Progression

The battle system carries forward the timing-accuracy philosophy of Superstar Saga while layering in new complexity. Mario and Luigi execute turn-based attacks, but the babies contribute their own actions during each strike, meaning the full quartet's coordination matters in every exchange. The previous game's Bros. Attacks have been swapped for Bros. Items—finite, collectible super-moves found in the overworld that all four characters perform together for heavy damage. A critical vulnerability mechanic ties the adults and babies together: only the older brothers take damage, but once an adult is knocked out, their baby partner becomes exposed. Losing a baby also disables certain Bros. Items and removes the party's ability to defend with hammers, since the babies are the exclusive hammer-wielders. Outside combat, classic RPG progression persists. Characters earn experience points to level up and boost stats like speed and power, while a currency system supports purchasing items, badges, and clothes that enhance performance.

A Time-Travel Adventure Across Two Eras

Rather than revisiting the Beanbean Kingdom of its predecessor, Partners in Time anchors its story in the familiar Mushroom Kingdom, shuttling players between the past and the present. The narrative opens in an era when Mario, Luigi, Peach, and even Bowser are all infants, before cutting to the present day where Professor E. Gadd unveils a time machine powered by the Cobalt Star gem. Peach's fateful journey into the past goes wrong, leaving her stranded and a Shroob alien behind in the broken machine. The Shroobs then conquer the past Mushroom Kingdom, holding Peach captive in their twisted version of her castle. Mario and Luigi discover time holes that let them enter the past, where they find their younger selves and form the quartet. Together they hunt down the shattered Cobalt Star fragments while Baby Bowser, convinced the gem is treasure, hounds them relentlessly. Restoring the Star releases the Elder Princess Shroob, the true final boss, and her spirit is later inhaled by Bowser in the present, creating a possessed-King-Bowser confrontation to cap the adventure.

Development, Critical Response, and Long-Term Presence

Nintendo unveiled Partners in Time at E3 2005, and the production team leaned heavily on returning talent from Superstar Saga. Shigeru Miyamoto and Tetsuo Mizuno returned as producers, and Yoko Shimomura composed the soundtrack again, lending the sequel a familiar creative identity. Despite the shared staff, the plot deliberately diverges from its predecessor, shifting focus to the time-travel theme and the Mushroom Kingdom setting. Upon release, critics generally responded favorably, singling out the game's character work and its comedic writing as standout qualities. The use of the DS's dual-screen layout and rumble feature drew particular praise, though the bottom screen's role in overworld navigation and combat divided opinions. The game found a second life in 2015 through a Virtual Console re-release on the Wii U, introducing the quartet's adventure to a new generation of players. It remains the second entry in the Mario & Luigi line, with Bowser's Inside Story arriving four years later in 2009 as the series' next chapter.

Gallery

Frequently Asked Questions

What is Mario & Luigi: Partners in Time?

It is a 2005 role-playing game for the Nintendo DS, developed by AlphaDream and published by Nintendo. As the second entry in the Mario & Luigi series, it follows the adult and baby versions of Mario and Luigi on a mission to rescue Princess Peach from an alien invasion.

What unique abilities do the characters have in Mario & Luigi: Partners in Time?

The four playable characters split into distinct roles—the adults handle blocking and attacking, while the babies can crawl through tight passages and perform their own attacks. This four-way cooperation is the core mechanic that drives both combat and puzzle-solving throughout the game.

How does the story of Mario & Luigi: Partners in Time end?

After traveling through time and defeating waves of Shroobs, the brothers confront the Shroob King in a final battle. Once the alien leader is defeated, Princess Peach is freed and the Shroob invasion is put to an end.

Why do fans consider Mario & Luigi: Partners in Time important?

It introduced the beloved baby Mario and baby Luigi mechanic that became a signature of the franchise. Its time-travel narrative and four-character cooperation system raised the bar for the series and keep it a fan favorite among the Mario & Luigi titles.

What are the Shroobs in Mario & Luigi: Partners in Time?

The Shroobs are an alien species that serve as the game's primary antagonists, invading the Mushroom Kingdom to abduct Princess Peach. They appear in various sizes and forms throughout the story, culminating in a final confrontation with their king.

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