Bomberman 64 (2001 video game)
The final Nintendo 64 game released in Japan.
Released exclusively in Japan in 2001, this Nintendo 64 title was the system's last Japanese release. It offers four separate modes, each drawing from a different Bomberman game and providing its own distinct style of play.
Quick Facts
- Developer
- Racjin
- Publisher
- Hudson Soft
- Director
- Hideki Yayama
- Takeshi Murata
- Yasuyuki Kido
- Producer
- Toshinori Oyama
- Designer
- Masaki Oka
- Programmer
- Kazuyuki Takata
- Artist
- Shoji Mizuno
- Composer
- Morihiro Iwamoto
Facts from the source article.
Did You Know?
- Bomberman 64 is often confused with the 1997 game Bomberman 64, which was released in Japan as Baku Bomberman.
- The game was described as a culmination of the Bomberman series up to that point.
Gameplay
Unlike other Bomberman titles released for the same console, Bomberman 64 sticks entirely to 2D visuals, skipping any 3D elements. The game offers four distinct modes, each with its own style of play. The main "Bomberman" mode follows the classic formula seen in the Super Bomberman games for the SNES. Players guide Bomberman across a grid, setting bombs to clear obstacles and take out enemies while grabbing power-ups and hunting for an exit. Once an exit appears, every enemy must be defeated before it can be used. This mode requires clearing ten stages in a row, ending with a boss fight. A new twist is that each stage has two exits; the one you pick changes the path you take through a branching map and determines which boss you face at the end. This mode also includes a "Battle Royale" multiplayer option for up to four players, where the goal is to be the last one standing. Three rule sets are available: "Solo Battle" for individual competition, "Team Battle" which splits players into pairs, and "Tandem Battle" where one player handles movement and the other controls bomb placement. "Panic Bomber" mode is based on the 1994 spin-off of the same name, a puzzle game where you match falling blocks of the same color to create bombs that clear tiles from your screen and harm opponents. It has a single-player score attack mode and a four-player battle royale mode. "SameGame" mode comes from the 1985 original, a single-player tile-matching puzzle where you pick adjacent tiles of the same color to remove them from a grid, aiming for the highest score without running out of moves. Finally, "Bomberman Park" is a single-player mode inspired by Bomberman Land from 2000. Here, you explore an amusement park and take part in various minigames. Earning high scores in these minigames awards medals, which unlock new areas of the park with their own minigames. Several of these minigames are directly ported from Bomberman Land and Bomberman Land 2.
More in Hudson Soft Games of the 2000s
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