Mobile Suit Gundam: Gundam vs. Gundam
Cross-series Gundam arcade fighter with a cost-based team system.
Mobile Suit Gundam: Gundam vs. Gundam is an arcade game developed by Capcom and published by Bandai Namco Games, released in March 2008. It crosses over multiple Gundam series rather than focusing on one source material, featuring up to 30 different Mobile Suits. A PlayStation Portable version was released on November 20, 2008.
Quick Facts
- Developer
- Capcom
- Publisher
- Namco Bandai Games
- Designer
- Atsushi Tomita
- Released
- March 2008 (Arcade)JP (JP); November 20, 2008 (PSP)
- Genre
- Shooting
- Modes
- Single-player, Multiplayer
- Arcade system
- System 256
- Platforms
- Arcade, PlayStation Portable
Facts from the source article.
Background
In 2030, the real-world gaming scene saw many spin-offs from the Gundam vs. Series, each tied to a specific Gundam universe. The Devil Gundam broke into these game systems, fusing the separate worlds into one. To fix the game’s natural order, heroes from across the Gundam series band together to fight the Devil Gundam. The game includes nearly every TV, OVA, and movie up to Mobile Suit Gundam 00, with the sole exception of New Mobile Report Gundam Wing: Endless Waltz. Most playable units are leading Gundam mobile suits, though a few non-Gundam machines—usually piloted by key rivals—are also available. Battlefields draw from the general look of each series rather than recreating specific animated scenes.
System changes
The cost system gives each team 6000 points, with unit costs reduced to three classes: 1000, 2000, and 3000. If a player's unit cost exceeds the remaining team points when respawning, armour points decrease proportionally, a mechanic called Cost-over. Each unit has a support unit; most attack opponents actively, while a few, such as the Gun-EZ from Victory Gundam, act as a shield unless the player attacks or time passes. Support units cannot be reloaded unless the player's unit is destroyed. The G-Crossover system replaces earlier power-up enhancements with a large area attack; each title has its own G-Crossover attacks, often featuring mass destruction weapons or operations like Colony Drop. Many units can switch between weapons, such as from a beam rifle to a beam cannon, and some can change to an enhanced mobile suit, for example the Gundam Mark II transforming into the Super Gundam or the Strike Gundam switching to Aile/Sword/Launcher Striker Packs. Weapons are not bounded when using a charging attack. Special attacks like the Double Zeta's Hi-Mega Cannon and finishing moves of God/Master Gundam are available. Some special effects require conditions, such as Zeta Gundam's Bio-sensor activating only when a teammate is destroyed. The Gundam Ashtaron in mobile armour mode is treated as a weapon rather than a playable or support unit.
Background Music
Almost all titles in this game feature a full-vocal theme song as background music, possibly inspired by the Another Century's Episode series. Zeta Gundam does not have a theme song due to complicated copyright issues, even though one was used in the Zeta Vs. series; it uses a standard BGM instead. Mobile Suit Gundam 00 does not include its own background music; in versus mode it uses other titles' or maps' background music.
Reception
At the Tokyo Game Show, IGN's Ryan Clements played the PSP version and came away unimpressed, describing its visuals as poor and its gameplay as unengaging. In Japan, Gundam Vs. Gundam Next Plus sold 222,985 units during the week of December 6, 2009, making it the third best-selling title that week. Famitsu rated the PSP release 32 out of 40, while UK Anime Network gave it an eight out of ten, calling it solid and entertaining, accessible to Western players, and sure to please Gundam fans.
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