GoldenEye 007
The definitive first-person shooter that redefined console gaming.
GoldenEye 007 is a 1997 first-person shooter game developed by Rare and published by Nintendo for the Nintendo 64. It is based on the 1995 James Bond film GoldenEye, with the player controlling the secret agent James Bond to prevent a criminal syndicate from using a satellite weapon. They navigate a series of levels to complete objectives, such as recovering or destroying objects, while shooting enemies. In a multiplayer mode, up to four players compete in several deathmatch scenarios via split-screen.
- Character
- James Bond (MI6 agent, codename 007)
- Role
- Protagonist
- Affiliation
- MI6
- First appears
- GoldenEye 007 (1997)
- Status
- Active in the game's narrative
Lore & Background
In 1986 Arkhangelsk, Soviet Union, MI6 has uncovered a secret chemical weapons facility at the Byelomorye Dam. James Bond and fellow 00-agent Alec Trevelyan are sent to infiltrate the facility and plant explosive charges. During the mission, Trevelyan is shot by General Arkady Ourumov, while Bond escapes by commandeering an aeroplane. Five years later in 1991, Bond is sent to investigate a satellite control station in Severnaya, Russia, where programmer Boris Grishenko works. In 1993, Bond investigates an unscheduled test firing of a missile in Kyrgyzstan, believed to be a cover for the launch of a satellite known as GoldenEye. This space-based weapon works by firing a concentrated electromagnetic pulse (EMP) at any Earth target to disable any electrical circuit within range. As Bond leaves the silo, he is ambushed by Ourumov and a squad of Russian troops. Ourumov manages to escape during the encounter. In 1995, Bond visits Monte Carlo to investigate the frigate La Fayette, where he rescues several hostages and plants a tracker bug on the Pirate helicopter before it is stolen by the Janus crime syndicate. Bond is then sent a second time to Severnaya, but during the mission, he is captured and locked up in the bunker's cells along with Natalya Simonova, a captive computer programmer unwilling to work with Janus. They both escape the complex seconds before it is destroyed—on the orders of Ourumov—by the GoldenEye satellite's EMP. Bond next travels to Saint Petersburg, where he arranges with ex-KGB agent Valentin Zukovsky to meet the chief of the Janus organisation. This is revealed to be Alec Trevelyan—his execution by Ourumov in the Arkhangelsk facility was faked. Bond and Natalya escape from Trevelyan, but are arrested by the Russian police and taken to the military archives for interrogation. Eventually, Bond escapes the interrogation room, rescues Natalya, and communicates with Defence Minister Dimitri Mishkin, who has verified Bond's claim of Ourumov's treachery. Natalya is recaptured by General Ourumov, and Bond gives chase through the streets of St. P
In Their Own Story
The cold Siberian air bit through Bond's tuxedo as he rappelled down the face of the Arkangel Chemical Weapons Facility. Below, the dam's turbines hummed with a low, menacing drone. His mission: infiltrate, disable the GoldenEye satellite control system, and eliminate the rogue Janus crime syndicate. Every shadow held a guard, every corridor a potential ambush. Bond checked his watch—the satellite would align in twelve minutes. He had to move fast, but not fast enough to alert the guards to his presence. One wrong step, and the world would see its secrets laid bare from orbit. The story then unfolds across snow-swept radar stations, a crumbling St. Petersburg monastery, and a jungle airstrip, each location a pressure cooker of timed objectives and hidden paths.
Reader's Guide
GoldenEye 007 is a first-person shooter in which the player takes the role of Secret Intelligence Service agent James Bond through a series of levels. In each level, the player must complete a set of objectives while computer-controlled opponents try to hinder the player's progress. Objectives range from recovering items to destroying objects, defeating enemies, or rescuing hostages. Some objectives may also require the player to use high-tech gadgets. For example, in one level, the player must use Bond's electromagnetic watch to acquire a jail cell key. Although the player begins each level with a limited amount of supplies, additional weapons and ammunition can be acquired from defeated enemies. There are no health-recovery items, but body armour can be acquired to provide a secondary health bar. The game features more than 20 weapons, including pistols, submachine guns, assault rifles, a sniper rifle, grenades, and throwing knives. Most weapons have a finite magazine and must be reloaded after a certain number of shots. Although each weapon has its own characteristics, ammunition is interchangeable between some weapon types. For example, pistols and submachine guns share the same ammunition. Weapons inflict different levels of damage depending on which body part they hit. Head shots cause the most damage, while arm and leg shots inflict the least damage. The Klobb, a submachine gun with a folding stock, possesses a high rate of fire and a wide bullet spread compared to other weapons, but is severely underpowered with a heavy recoil. The Klobb can be dual-wielded for additional firepower. Stealth is often encouraged, as frequent gunfire can alert distant guards, and alarms can spawn enemies. Certain weapons incorporate a suppressor or a telescopic sight to aid the player in killing enemies discreetly. Each level can be played on three difficulty settings: Agent, Secret Agent, and 00 Agent. These affect aspects such as the damage enemies can withstand and inflict, the amount of ammunition available, and the number of objectives that must be completed. Two bonus levels can be unlocked by completing the game on Secret Agent and then on 00 Agent. The player may also replay previously completed levels within target times to unlock bonus cheat options such as infinite ammunition or invincibility. Upon completing the game on the three difficulty settings, an addi
Did You Know?
- The game was conceived as a side-scrolling platform game for the Super Nintendo Entertainment System, but evolved into a 3D shooter for the Nintendo 64.
- Rare visited the GoldenEye set for reference, and Eon Productions and MGM allowed them to expand the game with sequences and characters not featured in the film.
- GoldenEye 007 sold over eight million copies, making it the third-best-selling Nintendo 64 game.
- The Klobb is a submachine gun with a folding stock, possessing a high rate of fire and wide bullet spread, but is severely underpowered with heavy recoil.
Frequently Asked Questions
Who is GoldenEye 007?
GoldenEye 007 refers to the protagonist James Bond, an MI6 secret agent with the codename 007. In this specific game, he is the playable character who must stop a rogue former ally from launching a satellite weapon.
What are GoldenEye 007's powers and role?
As the player-controlled hero, Bond utilizes standard firearms, stealth tactics, and gadgets rather than supernatural abilities to complete missions. His primary role is to infiltrate enemy bases, rescue hostages, and prevent a global catastrophe orchestrated by Janus.
How does GoldenEye 007's story end?
The campaign concludes with Bond successfully destroying the GoldenEye satellite just as it prepares to fire on London. This victory neutralizes the threat posed by the traitorous faction led by Xenia Onatopp and Alec Trevelyan.
Why is GoldenEye 007 important?
This title is historically significant for revolutionizing console first-person shooters and establishing the blueprint for modern split-screen multiplayer gaming. Its success on the Nintendo 64 proved that complex, cinematic action games could thrive outside of PC platforms.
Is GoldenEye 007 based on a real movie?
Yes, the game is directly adapted from the 1995 James Bond film starring Pierce Brosnan, featuring many of the same locations and plot points. While it follows the film's narrative arc closely, the gameplay mechanics are unique to the video game format.
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Elsewhere in the GoldenEye universe
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