Gears of War Codexery

Gears of War: Ultimate Edition

The Coalition's 2015 remaster of the first Gears of War.

Gears of War: Ultimate Edition is a 2015 remaster of the original 2006 Gears of War. The Coalition developed it from the first game's source code and Xbox Game Studios published it for Xbox One in August 2015 and Windows in March 2016.

The goal was to keep the original gameplay intact while updating how it looks for a newer generation of consoles.

Quick Facts

Developer
The Coalition
Publisher
Xbox Game Studios
Producer
Jarret Bradley
Designer
Peder Skude
Programmer
Kate Rayner, Jaysen Huculak
Artist
Chris Matthews
Series
Gears of War
Engine
Unreal Engine 3

Facts from the source article.

Background

It runs natively at 1080p, at 30 frames per second in the campaign and 60 in multiplayer, and borrows a few mechanics from later games, such as spotting and switching weapons while roadie running. Multiplayer also gained skill-based matchmaking.

The story is unchanged, but the campaign adds five chapters that had only been in the PC version of the original. They show Delta Squad escaping a giant Brumak between the fourth and fifth acts.

The console version was reviewed well for its graphics and sound, while the PC version drew criticism for technical issues.

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