Gears of War Codexery

Delta Squad

The last line of defense against the Lambent and Locust on a dying world.

Originally formed from COG remnants who relocated to Vectes, the squad became the primary force for humanity's survival against the Lambent and remaining Locust forces. The team consists of Marcus Fenix, Dominic 'Dom' Santiago, Anya Stroud, Damon Baird, Augustus 'Cole Train' Cole, Jace Stratton, Clayton Carmine, and Samantha 'Sam' Byrne. After Chairman Prescott mysteriously disappears and the COG disbands, this group spearheads the final offensive to end the conflict on Sera.

Quick Facts

Affiliation
Coalition of Ordered Governments (COG)

Lore & Background

Two years after humanity's stronghold at Jacinto was destroyed to eradicate the Locust Horde, Delta Squad operates from the CNV Sovereign, a helicopter carrier serving as their mobile base at sea. With Chairman Prescott missing and the COG disbanded, the squad faces a new threat: the Lambent, an infestation of Imulsion-corrupted humans and creatures. Their mission shifts from survival to resolution after Prescott reveals on the ship that Marcus's father, Adam Fenix, is alive but captive on Azura. The squad must locate fuel at Halvo Bay and Mercy Township to power a submarine capable of breaching the artificial hurricane protecting Azura. During these operations, they witness civilians turning into Lambent and face coordinated attacks by Queen Myrrah's forces.

Reader's Guide

In Gears of War 3, players control members of Delta Squad through a third-person shooter emphasizing cover mechanics and squad tactics. The player can carry four weapons: one pistol, grenades, and two primary firearms. A key mechanic is the 'active reload,' where hitting a button as a cursor aligns with a marked section on the HUD speeds up reloading and increases damage and knockback; missing this window jams the weapon. Health is represented by a blood-colored 'crimson omen' that dissipates when out of fire, but excessive damage causes a 'bleed-out' state requiring revival within seconds—unless playing on Insane difficulty where death is immediate. Players can tag enemies to focus ally fire or swap weapons and ammo with allies. Experience points are earned through kills, executions, reviving teammates, and winning medals, unlocking multiplayer characters and skins.

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