Gaming Mechanics & Design
17 entries in the Gaming Mechanics & Design compendium.
Game balanceBalancing difficulty and fairness in game design.Game controllerInput devices used to control video games and entertainment systems.Game engineSoftware framework for developing and publishing video games across platforms.Game mechanicsRules and ludemes that guide player actions and game responses.Game of chanceA game whose outcome is strongly influenced by a randomizing device.Game of skillOutcome determined mainly by skill, not chance.Game studiesInterdisciplinary field analyzing games, play, players, and their cultural contexts.GameplayThe pattern of player behavior defined through game rules.Level (video games)A defined space for player objectives in video games.Elite (video game)A pioneering space trading game with wire-frame 3D graphics.Interactive fictionText-based software simulating environments for player interaction.Incremental gameA subgenre of games focused on incremental resource accumulation and automation.Indie gameVideo games created without major publisher support.First-person (video games)A perspective from the player character's viewpoint in video games.First-person shooterA video game genre focused on weapon-based combat from a first-person perspective.Horror gameA video game genre designed to scare the player.Fighting gameA genre of action games featuring one-on-one combat.
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