Neverwinter Campaign Setting
A 4th edition supplement for the city of Neverwinter.
Neverwinter Campaign Setting is a supplement for the 4th edition of Dungeons & Dragons. It focuses on the city of Neverwinter within the Forgotten Realms setting. The book was part of a broader multimedia push for the franchise.
Quick Facts
- Field
- Role-playing game supplement
- Known for
- Last campaign book for 4th edition Dungeons & Dragons
Facts from the source article.
Contents
The book contains an introduction and four chapters. Chapter 1, Jewel of the North, is about ten pages and covers the history of the Neverwinter region. Chapter 2, Character Options, runs nearly seventy pages and includes Character Themes, Racial Backgrounds, Warpriest Domains, and the Bladesinger class. Chapter 3, Factions and Foes, is about fifty pages and provides plot hooks for antagonists. Chapter 4, Gazetteer, takes up half the book and focuses on the present rather than the past.
Publication history
The Neverwinter Mass Adventure was released at GenCon 2011 as a preview. On August 6, 2011, local game stores held Neverwinter Game Day with the adventure Gates of Neverdeath. The 223-page hardcover was released on August 16, 2011. Shannon Appelcline noted that Wizards used the sixth season of Encounters, Lost Crown of Neverwinter, to highlight this campaign book, which returned to the Forgotten Realms rather than breaking new ground.
Related products
The Neverwinter Campaign Setting was launched as 4th edition's first major multimedia release. It spawned four novels by R.A. Salvatore called the Neverwinter Saga, a comic book, a board game called The Legend of Drizzt, and two video games: Heroes of Neverwinter and the MMORPG Neverwinter. Laura Tommervik described Neverwinter as connective tissue across multiple product categories.
Reception
The book was nominated for Best Roleplaying Supplement in the 2011 Origins Awards, for Best RPG Supplement in the 2011 Golden Geek awards, and for Best Art, Cover in the 2012 ENnies. Alex Lucard for Diehard GameFAN noted that the first chapter is truncated but that longtime players likely know the history. He found the thirteen character themes unbalanced, with some like lycanthropes being strong and others like Red Wizard underwhelming. He praised the Gazetteer chapter for answering complaints about earlier 4th Edition Forgotten Realms publications. He described the art as hit or miss. Overall, he called it the best product Wizards of the Coast put out for 4th Edition and suggested that if the edition had started with such strong products, the backlash against leaving the d20 system might have been less severe.
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