First-Person Shooters of the 2010s, Part 1 Codexery

Project Warlock

A classic-inspired shooter built by a teenage developer.

Project Warlock

Project Warlock is a first-person shooter released in 2018, developed by the Polish studio Buckshot Software and published by Gaming Company. The game is particularly known for being the work of Jakub Cislo, who was 18 years old and still in high school when he created it. A sequel, Project Warlock II, entered early access on June 10, 2022, and received its full release on May 28, 2025.

The gameplay draws heavily from 1990s shooters like Blood, Doom, and Heretic. Players move through non-linear levels, fighting a variety of enemies and bosses while searching for keys, power-ups, loot, weapons, and ammo, some of which are hidden in secret areas. Each level contains one to four short stages, and levels are grouped into episodes that share a common theme. The game adds light role-playing elements to the classic formula: the unnamed warlock protagonist can use both conventional weapons and magical spells. After finishing a level, the player returns to the warlock’s workshop, where upgrade points and experience points earned during the level can be spent on new spells, weapon upgrades, and perks like increased health. The workshop also serves as the only save point—there are no quick saves, and each level must be completed entirely for progress to be saved. A lives system is in place: running out of lives sends the player back to the start of the current episode, or to the very beginning of the game on the hardest difficulty.

Development began when Cislo, born after the classic shooters he admired, was introduced to games like Blood, Heretic, and Doom by his father. Preferring their fast-paced action and complex levels over more modern titles, he decided to create his own rogue-like 2.5D shooter with billboarding sprites. The first version, called Exitium 3D, was funded through a small Kickstarter campaign that succeeded but also drew significant negative feedback. Cislo persisted, improved the game, and renamed it Cataclysm 3D. In April 2017, it was approved on Steam Greenlight, though the service was soon discontinued. The modest success allowed Cislo to assemble a small team including an artist, level designer, and sound designer. The project, now called Project Warlock, eventually attracted publisher Gaming Company. As of October 2018, versions for Linux and macOS were described as “planned,” requiring only additional testing.

Quick Facts

Title
Project Warlock
Developer
Buckshot Software
Publisher
Gaming Company, Crunching Koalas
Composer
Jerry Lehr / Luke Wilson
Engine
Unity
Platforms
Microsoft Windows / PlayStation 4 / Nintendo Switch / Xbox One
Genre
First-person shooter
Modes
Single-player
Released
Microsoft Windows / October 18, 2018 / PlayStation 4 / June 9, 2020 / Nintendo Switch / June 11, 2020 / Xbox One / June 12, 2020
Designer
Dawid Konrad Korzekwa / Iain Lockhart
Artist
Damian Bajowski
Programmer
Jakub Cislo

Facts from the source article.

Lore & Background

Project Warlock takes inspiration from classic 1990s shooters such as Blood, Doom and Heretic. The player explores non-linear levels while battling enemies and bosses, seeking keys, power-ups, loot, weapons, and ammo, some hidden in secret areas. Each level consists of one to four short stages, and levels are grouped into episodes sharing a common theme. The game adds light role-playing elements: the protagonist, an unnamed warlock, wields both conventional weapons and magical spells. After each level, the player returns to a workshop where upgrade points and experience points are used to purchase new spells, weapon upgrades, and player perks such as increased health. The workshop also saves progress, as the game does not allow quick saves; each level must be completed in its entirety. An arcade-style lives system is featured, with running out of lives sending the player back to the beginning of the current episode or, on the hardest difficulty, to the start of the game.

Developer Jakub Cislo, born after the classic shooters that inspired him, was introduced to games like Blood, Heretic and Doom by his father. He decided to replicate their fast-paced action and complex levels in a new game. The first iteration debuted on Kickstarter under the name Exitium 3D, which earned negative feedback. Cislo persisted, improving the game and renaming it Cataclysm 3D. In April 2017, the game was approved on Steam Greenlight, though the service was discontinued shortly after. Modest success allowed Cislo to assemble a small team including an artist, level designer, and sound designer. The game, now called Project Warlock, attracted publisher Gaming Company. A sequel, Project Warlock II, was published by Retrovibe and entered early access on June 10, 2022.

Reader's Guide

Project Warlock stands as a notable example of a modern indie revival of the 1990s first-person shooter style, created by a teenage developer working largely alone before assembling a small team. Its release on GOG.com as a timed exclusive and later on Steam highlighted the continued market for retro-styled shooters. The game received generally favorable reviews, with critics praising its pixel art visuals, sound design, and fast-paced gunplay, while noting unbalanced spells and an overly dark atmosphere. Some reviewers described boss fights as poorly constructed. The game's development path—from a Kickstarter campaign under the name Exitium 3D, through a name change to Cataclysm 3D, to Steam Greenlight approval—illustrates the iterative process common in indie game creation. Its sequel, Project Warlock II, entered early access in 2022, indicating the game's lasting appeal and the developer's continued involvement in the genre. The game's use of a workshop for upgrades and a lives system, rather than quick saves, distinguishes it from many modern shooters and reinforces its classic design philosophy.

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