First-Person Shooters of the 2010s, Part 1 Codexery

Destiny 2: Forsaken

Guardians seek vengeance for Cayde-6 in the Reef.

Destiny 2: Forsaken

Destiny 2: Forsaken is a major expansion for Destiny 2, a first-person shooter by Bungie. Released on September 4, 2018, it represents the third expansion and the second year of extended content for the game. The expansion is notable for addressing player and critic criticisms through fundamental changes to core gameplay, introducing a new PvE/PvP hybrid mode called Gambit, and adding the game's first dungeon.

Quick Facts

Title
Destiny 2: Forsaken
Developer
Bungie
Publisher
Activision (2018–2019) / Bungie (2019–present)
Director
Scott Taylor
Producer
Christopher Barrett
Composer
Michael Salvatori / Skye Lewin / Rotem Moav / Pieter Schlosser
Series
Destiny
Platforms
PlayStation 4 · Windows · Xbox One · Stadia · PlayStation 5 · Xbox Series X/S
Released
September 4, 2018
Genre
Action role-playing, first-person shooter
Modes
Multiplayer

Facts from the source article.

Lore & Background

Forsaken revolves around the player's Guardian seeking to avenge the death of Cayde-6 at the hands of the Awoken Prince Uldren Sov. Uldren, corrupted by the Darkness, was searching for his lost sister, Queen Mara Sov, both thought to have died in Destiny: The Taken King (2015). Along their journey, players face the Scorn, undead versions of the Fallen race revived and morphed into a new race. The expansion adds the Tangled Shore and the Dreaming City as new playable environments, with the Dreaming City accessible after completing the main campaign and a post-campaign mission. A new raid, 'Last Wish', opened on September 14, 2018, and its first completion triggered a three-week curse cycle in the Dreaming City, opening new activities including the game's first dungeon, 'The Shattered Throne', available on September 28, 2018.

Reader's Guide

Forsaken marked a turning point for Destiny 2, directly responding to criticisms with fundamental changes to core functionality via patch 2.0. It introduced a seasonal model of smaller content packages released periodically between major expansions, which continued until The Final Shape (2024). The expansion's Annual Pass included Season of the Forge (December 2018), Season of the Drifter (March 2019), and Season of Opulence (June 2019), bridging events to the next expansion, Shadowkeep. Seasonal content was removed from the game with the release of Beyond Light in November 2020, except for Gambit Prime from Season of the Drifter, which replaced the original three-round Gambit. Upon the release of The Witch Queen in February 2022, Forsaken's campaign and the Tangled Shore destination were removed as part of the 'Destiny Content Vault' initiative. Ahead of removal, the campaign was made free-to-play in December 2021, and a Forsaken Pack was released granting access to endgame content and exotic gear that remained.

Did You Know?

Frequently Asked Questions

What is Destiny 2: Forsaken?

It is the third major expansion for Bungie's first-person shooter Destiny 2, released on September 4, 2018 as the centerpiece of the game's second year of live content.

What new gameplay features does Forsaken add?

The expansion introduces Gambit, a team-based mode that blends PvE encounters with PvP interference from rival Guardians, alongside the game's first dungeon (Scourge of the Spire) and the Combat Bow as a brand-new weapon class.

Who are the Scorn?

The Scorn are a bioengineered enemy faction that populate the Reef and serve as the primary antagonists in the Forsaken campaign, acting as twisted remnants of a failed Cabal experiment.

What drives the main story of Forsaken?

Guardians head to the Reef to track down and destroy the Scorn in order to avenge the killing of their close friend Cayde-6, culminating in a confrontation with the source behind his death.

Why do fans consider Forsaken a turning point for Destiny 2?

After the base game drew widespread criticism for thin content, Bungie used this expansion to fundamentally rework core systems like Guardian Ranks and loot distribution, which substantially improved both player satisfaction and critical reception.

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