First-Person Shooters of the 2010s, Part 1 Codexery

Get Even

A psychological thriller blending shooter, puzzle, and adventure elements.

Get Even

Get Even is a first-person shooter psychological thriller video game developed by The Farm 51 and published by Bandai Namco Entertainment. It was released for Microsoft Windows, PlayStation 4, and Xbox One. The game was originally scheduled for release on 26 May 2017, but was delayed to 23 June 2017 due to the Manchester Arena bombing.

Quick Facts

Title
Get Even
Developer
The Farm 51
Publisher
Bandai Namco Entertainment
Director
Wojciech Pazdur · Artur Fojcik
Producer
Wojciech Rutkowski
Designer
Malgorzata Platek
Programmer
Lukasz Zamyslowski
Artist
Sebastian Gola · Rafal Trafalski
Writer
Haris Orkin / Marcin Kiszela / Przemyslaw Pomorski / Stephen Long / Iain Sharkey
Composer
Olivier Deriviere
Engine
Unreal Engine 3
Platforms
Microsoft Windows / PlayStation 4 / Xbox One

Facts from the source article.

Lore & Background

The game follows Cole Black, who awakens in an abandoned asylum with a device called the Pandora (or Savant) strapped to his head. A shadowy figure named Red instructs Black to explore memories of a kidnapping involving a girl with a bomb. Black navigates asylum environments and memory levels, using a smartphone with apps for scanning evidence, thermal vision, UV light, mapping, and communication. Combat is discouraged as killing threatens memory stability, and the player's stealth or aggression influences the ending. Unique to the game is the CornerGun, which allows firing around corners via the smartphone. Puzzles involve codes, valves, and levers, often requiring smartphone apps. Anomalies scanned with the camera alter environments to the player's advantage. Player choices, such as releasing an inmate or bypassing puzzles, affect the ending. Late in the game, players control Red, who can assimilate enemies, use warp points, and employ sonar vision instead of the smartphone.

Reader's Guide

Get Even is notable for its integration of psychological thriller narrative with first-person shooter mechanics, emphasizing player choice and consequence. The game's delayed release due to the Manchester Arena bombing drew attention to its sensitive themes. Its unique CornerGun mechanic and smartphone-based puzzle-solving set it apart from conventional shooters. The branching narrative, influenced by combat style and moral decisions, offers replayability. The game's exploration of memory, identity, and trauma, combined with its asylum setting and unreliable narrator, contributes to its distinct place in the 2010s FPS landscape. The shift to controlling Red late in the game provides a narrative twist that recontextualizes the player's actions. While not a blockbuster, Get Even is remembered for its ambitious storytelling and experimental gameplay elements.

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