First-Person Shooters of the 2010s, Part 1 Codexery

Duke Nukem Forever

A 14-year development cycle ended with a critically panned sequel.

Duke Nukem Forever

Duke Nukem Forever is a 2011 first-person shooter game developed by Gearbox Software and published by 2K. It is the fourth main game in the Duke Nukem series and the sequel to Duke Nukem 3D (1996). The game is notable for its protracted development that lasted 14 years, holding the Guinness world record for the longest development for a video game.

Quick Facts

Title
Duke Nukem Forever
Developer
Gearbox SoftwareAdditional development by 3D Realms, Piranha Games and Triptych Games
Publisher
2KPublished to Mac by Aspyr
Director
Bryan Ekman / George Broussard
Producer
Mike Wardwell / Geoff Gordon / Matthew Newman / Brian Hook
Writer
Valeta Wensloff / Kristen Haglund / David Riegel
Composer
Eric Von Rothkirch
Genre
First-person shooter
Modes
Single-player, multiplayer
Series
Duke Nukem
Engine
Unreal Engine (heavily modified as "Duke Engine")
Platforms
Windows · PlayStation 3 · Xbox 360 · Mac OS X

Facts from the source article.

Lore & Background

Duke Nukem Forever began development under 3D Realms in 1997 following the success of Duke Nukem 3D. The project underwent multiple engine changes, including shifts from the Quake II engine to Unreal Engine and later a newer version of Unreal Engine, each requiring a reboot. Development was plagued by understaffing, a lack of a development plan, and George Broussard's obsession with incorporating new technology. After 3D Realms downsized in 2009, the game was finished by Triptych Games, Gearbox Software, and Piranha Games.

The game features pop culture references, toilet humor, and adult content, including strip clubs and the ability to urinate. Gameplay combines combat, exploration, and puzzle-solving, with a slower pace than previous Duke Nukem games. Players can only carry two weapons at a time, and health regenerates automatically. Weapons include a shotgun, trip mines, a shrink ray, and a freeze ray. The plot follows Duke Nukem as he comes out of retirement to battle an alien invasion across Las Vegas, a highway, and Hoover Dam.

Reader's Guide

Duke Nukem Forever received mostly negative reviews upon release, with criticism directed at its graphics, dated humor and story, simplistic mechanics, and unpolished performance and design. It did not meet sales expectations but was deemed profitable by Take-Two Interactive, the owner of 2K Games. The game's significance lies largely in its infamous development history, which became a high-profile case of vaporware, earning a 'vaporware of the year' award from Wired in 2001. The protracted development and multiple engine changes contributed to its reputation as a cautionary tale in game development. An additional episode, The Doctor Who Cloned Me, was released as downloadable content later in the year.

Did You Know?

Frequently Asked Questions

Who developed and published Duke Nukem Forever?

Gearbox Software handled the development while 2K took on publishing duties. The title launched on June 14, 2011, after an unusually long production period.

How long was Duke Nukem Forever in development?

The game spent 14 years in the making, a span that earned it the Guinness World Record for the longest development cycle of any video game. It was originally announced in 1997 before finally shipping in 2011.

Where can you play Duke Nukem Forever?

The title was released for Windows PC, PlayStation 3, Xbox 360, and Mac OS X. It is a first-person shooter available across those four platforms.

Where does Duke Nukem Forever fit in the Duke Nukem series?

It serves as the fourth mainline entry and the direct sequel to the 1996 classic Duke Nukem 3D. Players again step into the shoes of the one-liner-slinging mercenary Duke Nukem.

How did critics receive Duke Nukem Forever?

Despite the massive hype built over its 14-year wait, the game was met with largely negative reviews upon its 2011 release. Critics frequently cited outdated mechanics and a narrative that failed to live up to the franchise's earlier charm.

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