S.T.A.L.K.E.R.: Clear Sky
A prequel set in the Chernobyl exclusion zone.
S.T.A.L.K.E.R.: Clear Sky is a 2008 first-person shooter survival horror video game with role-playing elements, developed by GSC Game World and published by Deep Silver. It serves as a prequel to S.T.A.L.K.E.R.: Shadow of Chernobyl, placing the player as Scar, a mercenary tasked with stopping a group of Stalkers from reaching the center of the Chernobyl exclusion zone. The game is notable for introducing faction wars, weapon and armor customization, and new areas such as the abandoned town of Limansk.
Quick Facts
- Title
- S.T.A.L.K.E.R.: Clear Sky
- Developer
- GSC Game World
- Publisher
- UKR · GSC World Publishing · WW · Deep Silver
- Director
- Anton Bolshakov
- Producer
- Serhii Hryhorovych
- Designer
- Iurii Nehrobov · Ruslan Didenko
- Programmer
- Dmytro Iasieniev
- Artist
- Illia Tolmachov
- Composer
- MoozE · Alexey Omelchuk
- Series
- S.T.A.L.K.E.R.
- Engine
- X-Ray Engine
- Platforms
- Windows · PlayStation 4 · Xbox One · Nintendo Switch · PlayStation 5 · Xbox Series X/S
Facts from the source article.
Lore & Background
The game is set in the Chernobyl exclusion zone, a forbidden territory surrounding the Chernobyl Nuclear Power Plant. The player assumes the identity of Scar, a mercenary who survives a high-energy emission while guiding scientists, only to be rescued by the Clear Sky faction. Scar exhibits unusual abilities after the emission, allowing him to survive anomalies and emissions that would kill ordinary men. The plot follows Scar's mission to stop Strelok and his group from reaching the center of the Zone, as Clear Sky leader Lebedev believes their progress is causing dangerous energy emissions. The story culminates in a confrontation at the Chernobyl plant, where Scar disables Strelok's psionic protection, but a massive emission incapacitates everyone, leaving Scar's fate unknown.
Reader's Guide
S.T.A.L.K.E.R.: Clear Sky is significant for expanding the series' gameplay with the faction wars system, where different factions struggle for territory, affecting trader equipment and soldier quality. The player can join or remain neutral, but careful alignment is needed for story progression. Weapon and armor customization is deepened, allowing repairs and modifications. Anomalies are harder to spot and require detectors to find artifacts. NPCs now use grenades, take cover, and blind-fire. Light machine guns are introduced, and guides offer fast-travel for a fee. Emissions require shelter or cause death. The X-Ray 1.5 Engine adds volumetric light, dynamic smoke and fire, soft water, wet surfaces, depth-of-field blur, DirectX 10 support, and SSAO, while maintaining the same minimum requirements as Shadow of Chernobyl. The game's source code was released on GitHub in August 2014 under a non-open-source license.
Did You Know?
- The game uses much of the same regions as Shadow of Chernobyl, while introducing new areas such as the abandoned town of Limansk.
- Scar is the only survivor of two emissions, leading Clear Sky researcher Beanpolev to believe he has an 'unusual ability' to navigate anomalies.
- The ending shows Strelok waking up in a hallway being brainwashed, with 'S.T.A.L.K.E.R.' tattooed on his arm.
- The X-Ray 1.5 Engine supports DirectX 10 and 10.1, and can run on DirectX 8 hardware.
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