First-Person Shooters of the 2000s, Part 1 Codexery

Red Faction II

A sequel shifting from Mars to Earth with emphasis on action.

Red Faction II

Red Faction II, released in 2002, is a first-person shooter developed by Volition and published by THQ. It came out on PlayStation 2, GameCube, Windows, and Xbox. As the sequel to the original Red Faction and the second game in the series, it shifted focus from the first title by putting more weight on action and moving the setting from Mars to Earth.

In multiplayer, the game offers local play. Modes include Deathmatch, Bagman, Arena (all playable solo or in teams), Capture the Flag, and an unlockable mode called Regime, which works like Bagman. These modes take place across roughly 40 levels, all featuring destructible walls. Capture the Flag uses its own set of stages, while the other modes share a common pool. Players can design custom bots, which track gameplay statistics just like human players do. As bots fight matches, they earn statistic points that let players upgrade their abilities. The tracked stats are Health, Damage, Agility, and Accuracy, plus two behavioral traits: Camping Tendency and Aggressiveness.

The story is set in 2080, five years after the first game. The nanotechnology created by Axel Capek, the former head scientist of the Ultor Corporation, has been taken over by the Earth Defense Force (EDF). Using this tech, the EDF rebuilds Ultor, focusing on enhanced supersoldiers and weapons. But Capek’s research has been stolen by militant groups and terrorist organizations, changing hands in the criminal underworld for years. The player takes the role of an explosives expert codenamed Alias, who goes on a special ops mission to retrieve the data for the Republic of the Commonwealth. The research is eventually secured by the elite forces of Victor Sopot, Chancellor of the dystopian military state called the Commonwealth. Sopot uses the nanotechnology to create supersoldiers, but then fears their power and orders them all killed, replacing them with less intelligent, mutated beings known as "The Processed." Betrayed, the player’s squad goes underground and allies with the Red Faction, now a resistance movement opposing Sopot and the Commonwealth. The squad and Red Faction work together, sabotaging propaganda and other targets, until they trap and execute Sopot in his missile silo. Afterward, Alias returns to base to find all Red Faction members there slaughtered.

Quick Facts

Title
Red Faction II
Developer
VolitionPorted to Windows and Xbox by Outrage Games, while Cranky Pants Games developed the GameCube version.
Publisher
THQ
Producer
Clint Ourso
Designer
Nathan Camarillo
Programmer
Alan Lawrance
Artist
Jasen Whiteside
Writer
Maureen Tan
Composer
Dan Wentz / Franky Vivid / Kate Marlin-Nelson
Series
Red Faction
Platforms
PlayStation 2 / GameCube / Windows / Xbox
Released
PlayStation 2 / NA · October 16, 2002 · EU · November 15, 2002GameCube, Windows, and Xbox / NA · April 1, 2003 · EU · June 6, 2003 · AU · June 13, 2003 / (GCN)

Facts from the source article.

Lore & Background

The plot is set in 2080, five years after the events of Red Faction. Nanotechnology developed by Axel Capek, former head scientist of the Ultor Corporation, has been claimed by the Earth Defense Force (EDF). The EDF reorganizes Ultor to focus on supersoldiers, but the research is stolen by militant groups and terrorist organizations. The player takes the role of an explosives expert codenamed Alias, on a mission to retrieve the research for the Republic of the Commonwealth. The research is eventually claimed by Victor Sopot, Chancellor of the dystopian Commonwealth, who uses it to create supersoldiers. Fearing their power, Sopot orders them executed and replaced with mutated horrors called 'The Processed.' The player's squad flees underground and allies with the Red Faction, an organized resistance movement. The squad eventually kills Sopot, but the squad's leader Molov betrays Alias, seizing the nanotech research and the Commonwealth's military. Alias allies with surviving Red Faction members, destroys a nanotech laboratory inside a statue of Sopot, and kills Molov. The story ends in one of four ways depending on the player's Heroics score.

Reader's Guide

Red Faction II features local multiplayer with modes including Deathmatch, Bagman, Arena, Capture the Flag, and an unlockable mode called Regime. Players can create bots that earn statistic points in Health, Damage, Agility, Accuracy, Camping Tendency, and Aggressiveness. The game includes around 40 levels with destructible walls. Reception was mixed: the PS2 and GameCube versions received favorable reviews, while the Xbox and PC versions received mixed or average reviews according to Metacritic. Critics noted the short campaign and lack of online multiplayer, but praised dual-wielding, split-screen multiplayer, and improved graphics. IGN called the PS2 version 'a very solid, well-produced first-person shooter' but criticized level design and AI. The Windows version was criticized for average graphics and a short campaign. Eurogamer found the PS2 version enjoyable but not innovative. A sequel, Red Faction: Guerrilla, was released in 2009.

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