First-Person Shooters of the 2000s, Part 1 Codexery

Quake 4

A single-player-focused sequel continuing the Strogg war.

Quake 4

Quake 4 is a 2005 first-person shooter developed by Raven Software and published by Activision. It is the fourth title in the Quake series, a sequel to Quake II, and was built on the id Tech 4 engine with supervision from id Software. Notable for its increased emphasis on single-player gameplay compared to its predecessor, Quake III Arena, it continues the story of Quake II and features a campaign that pits players against the cyborg alien race known as the Strogg.

Quick Facts

Title
Quake 4
Developer
Raven SoftwarePorted to Linux by Timothee Besset
Publisher
ActivisionMac OS X port developed and published by Aspyr. Re-release published by Bethesda Softworks.
Series
Quake
Engine
id Tech 4
Platforms
Windows · Linux · Xbox 360 · Mac OS X
Genre
First-person shooter
Modes
Single-player, multiplayer
Director
Eric Biessman
Designer
Jim Hughes
Programmer
Rick Johnson / Jeffrey Newquist
Artist
Kevin Long

Facts from the source article.

Lore & Background

Quake 4 continues the story of Quake II, following Marine Corporal Matthew Kane of Rhino Squad as they invade the Strogg homeworld Stroggos. After being captured and partially 'stroggified'—a process that replaces anatomy with bio-mechanical parts—Kane is rescued and uses his new physiology to infiltrate the Strogg Nexus Core. The single-player campaign emphasizes narrative and features a long, gruesome first-person cutscene depicting the stroggification process. Multiplayer modes include Deathmatch, Team Deathmatch, Tourney, Capture the Flag, Arena CTF, and DeadZone, with gameplay elements such as strafe-jumping, rocket jumping, ramp jumping, and crouch slides. The network code allows up to 16 players per server, and the game does not support playable bots without third-party mods.

Reader's Guide

Quake 4 is significant as a return to the single-player-focused design of Quake II, contrasting with the multiplayer-centric Quake III Arena. Developed by Raven Software under id Software's supervision, it utilized the id Tech 4 engine and had a $15 million budget. The Xbox 360 version, released at the console's launch, suffered from frame rate issues, long load times, and multiplayer glitches, earning it a 'Most Aggravating Frame Rate' award from GameSpot. The game was later re-released by Bethesda in 2012 without the included Quake II port. A cancelled expansion called The Awakening was revealed in 2018, and an alpha build was found on a vintage hard disk in 2026. The game's Linux port continued id Software's tradition of supporting the platform, and in 2021 its DLLs were adapted for the open-source dhewm3 engine, enabling ports to AmigaOS. Mods such as Rocket Arena and Quake 4 Fortress were created, though the latter was abandoned before completion.

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