Project Snowblind
A nanotech-enhanced soldier fights a rogue regime.
Project: Snowblind is a 2005 first-person shooter developed by Crystal Dynamics and published by Eidos Interactive for PlayStation 2, Xbox, and Microsoft Windows. The game follows Nathan Frost, a soldier who receives nanotechnology enhancements after being wounded in combat, and is then sent to stop a military regime called the Republic. Players guide Frost through mostly linear levels, using his enhancements in fights and to control security systems like cameras. The online multiplayer supports up to sixteen players in modes ranging from team-based to solo combat.
Development began in 2004, marking Crystal Dynamics' first first-person shooter. It was initially conceived as part of the Deus Ex series, with input from original developer Ion Storm, but eventually became its own project while keeping some gameplay ideas from its Deus Ex roots. Critical reception was generally positive.
**Gameplay** Like the Deus Ex series, Project: Snowblind emphasizes giving players choices in how to handle situations. Though the game is mostly linear, each level offers multiple routes, letting players charge in aggressively or take a stealthier path. Unlike Deus Ex, it focuses entirely on combat, but still provides options for each fight. Every weapon has a secondary fire mode, some producing unusual effects like a swarm of drones that hunt enemies. Players can also throw various grenades, including one that creates a temporary energy wall for cover. A device called the "Icepick" lets players hack enemy cameras, turrets, and robots to turn them against foes. The game includes drivable vehicles, and Nathan Frost has nanotechnology augmentations that grant him special powers.
**Augmentations** Frost's nano-augmentations are a core part of the gameplay. Most are inactive at the start and become available as the story progresses, giving him new abilities.
**Multiplayer** The multiplayer mode includes elements from the single-player campaign, such as drivable vehicles, hacking cameras and turrets, and using augmentation powers. The Xbox version offered downloadable content through Xbox Live, including a free map called "Repair Bay."
**Synopsis** In 2065, a militant group called the Republic, led by rogue General Yan Lo, attacks Hong Kong. An international peacekeeping force known as the Liberty Coalition defends the island.
Quick Facts
- Title
- Project: Snowblind
- Developer
- Crystal DynamicsPorted to Xbox and Microsoft Windows by Nixxes Software.
- Publisher
- Eidos Interactive
- Producer
- John Chowanec
- Designer
- Zak McClendon / Jason Weesner
- Writer
- Richard Gaubert
- Composer
- Troels Brun Folmann
- Platforms
- PlayStation 2, Xbox, Windows
- Released
- PlayStation 2NA · February 22, 2005 · EU · March 4, 2005 XboxNA · February 22, 2005 · EU · March 11, 2005 WindowsNA · March 15, 2005 · EU · April 1, 2005
- Genre
- First-person shooter
- Modes
- Single-player, multiplayer
Facts from the source article.
Lore & Background
Project: Snowblind began development in 2004 as Crystal Dynamics' first first-person shooter. It was originally planned as part of the Deus Ex series, titled Deus Ex: Clan Wars, with consultation from original developer Ion Storm and series creator Warren Spector. As development progressed, the game evolved into its own product and was rebranded with an original name, though it retained gameplay elements from its Deus Ex roots. The music was composed by Troels Brun Folmann, who joined the company to complete research for a PhD thesis; this was his second video game score. The Xbox and PC versions were created by Nixxes Software, and the multiplayer middleware was provided by Quazal using their Net-Z and Rendez-Vous software models.
Reader's Guide
Project: Snowblind is significant as Crystal Dynamics' first foray into the first-person shooter genre, emerging from a planned Deus Ex sequel. Its gameplay emphasizes player choice through multiple paths, weapon secondary fire modes, hacking of security devices, and nanotech augmentations, though it is more combat-focused than Deus Ex. The game received generally positive reviews on all platforms according to Metacritic, though it was criticized for its short length and inactive multiplayer. Its multiplayer mode supported up to sixteen players and included drivable vehicles, hacking, and augmentation powers. The Xbox version offered downloadable content via Xbox Live, including the free map 'Repair Bay'. The game's story follows Nathan Frost as he stops General Yan Lo's Project: Snowblind, a plan to detonate EMP bombs in New York, Paris, and Hong Kong to trigger a new Dark Age.
Did You Know?
- The game was originally planned as Deus Ex: Clan Wars, the third entry in the Deus Ex series.
- The music was composed by Troels Brun Folmann as part of his PhD research into video game music.
- The Xbox and PC versions were developed by Nixxes Software.
- The multiplayer middleware was provided by Quazal, enabling up to 16 players and real-time communication.
More in First-Person Shooters of the 2000s, Part 1 1-24
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