Hit Points
The pool of vitality that lets a hero survive more than one blow.
via Wikipedia: Hit points · see source
Hit points measure how much damage a character or creature can take before falling in Dungeons & Dragons. The term was coined by D&D co-creator Dave Arneson while he and Gary Gygax developed the game from Gygax's earlier Chainmail rules: under Chainmail a single dice roll decided whether a figure killed its enemy or died, and players did not want to lose characters they had grown attached to. Arneson instead gave each character a pool of hit points that drops with every blow, so a character can survive several hits, borrowing the idea from the wargames Don't Give Up the Ship and Ironclads. Computer games inspired by D&D copied the mechanic as early as 1975, and it became the standard health system of video games.
Quick Facts
- Coined by
- Dave Arneson
- Origin
- Dungeons & Dragons, developed from Chainmail
- Inspiration
- The wargames Don't Give Up the Ship and Ironclads
Facts from the source article.
Did You Know?
- The early D&D-inspired computer games PEDIT5 and DND (1975), written for the PLATO system, were among the first to copy hit points.
- Dungeons of Daggorath (1982) gave the player an audible heartbeat that changed with their character's condition.
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