Dune Codexery

Dune (video game)

A 1992 blend of adventure and strategy set on Arrakis.

Dune is a 1992 adventure strategy game based on Frank Herbert's 1965 science-fiction novel. Developed by Cryo Interactive and published by Virgin Interactive, it blends adventure with economic and military strategy. The game was one of the first floppy-based titles to be converted to CD format, incorporating footage from the David Lynch film and full voice acting.

Quick Facts

Developer
Cryo Interactive
Publisher
Virgin Games
Director
Rémi Herbulot
Producer
  • Stephen Clarke-Willson
  • David A. Luehmann
  • David Bishop
Programmer
Rémi Herbulot; Patrick Dublanchet
Artist
  • Jean-Jacques Chaubin
  • Didier Bouchon
  • Sohor Ty
Composer
Stéphane Picq, Philippe Ulrich
Released
1992 (DOS, Amiga); 1993 (Sega CD)

Facts from the source article.

Did You Know?

Development

Martin Alper, founder of Mastertronic (later Virgin Interactive), had sought the interactive adaptation rights to Dune since 1988 after estimating 3 to 4 million fans of the novel in the United States. Dino De Laurentiis, producer of David Lynch's film, held the rights; following the film's release, the production company went bankrupt. Links between Cryo Interactive and Virgin Interactive formed when Philippe Ulrich met Jean-Martial Lefranc, director of Virgin Loisirs, who admired Ulrich's team for Captain Blood.

On 20 July 1990, Frank Herman arranged a meeting between Ulrich's team and Alper. Rémi Herbulot pitched three science-fiction games to Alper in Los Angeles; Alper proposed adapting Dune. The rights agreement was finalized in August 1990 at a dinner at Fouquet's. A team of developers, mostly Frank Herbert fans, worked on paper for six months with weekly meetings. Early documents sent to the United States did not convince Virgin; communication relayed through Bishop in London did not defend the project.

Virgin Games criticized the game's French aesthetic and prominent user interface, and doubted the mix of adventure and strategy would succeed. Philippe Ulrich then created a new label within Virgin Interactive: Cryo Entertainment.

Reception

Dune was commercially successful, selling 20,000 units in its first week and 300,000 units by 1997. Philippe Ulrich noted the company bet heavily on the PC and CD-ROM, and the game's hit status drove Cryo's quick growth. Maxwell Eden for Computer Gaming World wrote in September 1992 that the developer had succeeded in distilling the book's complex plot into a game that involves the player in the outcome, praising the graphics and animation and calling it a light and interesting challenge easy enough for most players to finish.

In April 1994 the magazine said of the CD version that many actors came off better on the PC screen than in the cinema, and digitized speech spiced up dull parts. QuestBusters called it a high quality product with many surprisingly entertaining aspects, recommending it to fans of both strategy games and graphic adventures. Electronic Gaming Monthly gave the Sega CD version an 8 out of 10, describing it as involving and praising the digitized graphics and flight sequences.

Jim Trunzo in White Wolf #34 rated it 3 out of 5, stating it should please fans of the novel but might leave others wanting more.

More in Chronicles & Timeline

Elsewhere in Dune

Spotted an error? Know more?

Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced

Comments

Loading…
Open in the interactive codex →