Dune Codexery

Factions & Groups

18 entries in the Dune compendium.

Bene GesseritA sisterhood trained over millennia to steer the future of humanity.LandsraadThe assembly of all noble Houses, the Imperium's check on the Emperor.House AtreidesThe noble house sent to Arrakis as a trap in Frank Herbert's Dune.SardaukarThe Emperor's soldier-fanatics, trained in secret on the prison planet Salusa Secundus.House HarkonnenPower without conscience; strength without honor.FremenThe desert people who turned sand into a weapon and water into life.Zensunni WanderersDriven from world to world until they found their destiny in the deep sands of Arrakis.Swordmasters of GinazThe school of master swordsmen that trained Duncan Idaho.House CorrinoThe Padishah Emperors who ruled the known universe for millennia.CHOAMThe universal development corporation whose directorships control the wealth of the Empire.TleilaxuXenophobic genetic manipulators who sell gholas, artificial eyes and twisted Mentats.Spacing Guild NavigatorsBlind to the light of day, they navigate by the threads of tomorrow.Spacing GuildThe monopoly on stars, bound by spice and prescience.Missionaria ProtectivaThe black arm of superstition protecting sisters through centuries of seeded myth.House VerniusThe exiled rulers of Ix who traded flesh for cybernetics to survive the Emperor's wrath.IxiansTechnological culture that tests the limits of anti-computer proscriptions.Honored MatresMatriarchal cult obsessed with power and sexual domination.Suk DoctorsGraduates of the Imperium's most trusted medical school.
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