Chris Seavor
Lead designer and project lead from the start of Conker's Bad Fur Day, driving its mature direction.
Chris Seavor is a game designer who served as lead designer and project lead from the very start of Conker's Bad Fur Day's development. He drove the game's shift toward mature content, including adding machine guns to the first level's beehive sequence. Seavor later worked on a planned sequel, Conker's Other Bad Day, and reprised his voice role for Conker's Big Reunion in Project Spark.
Quick Facts
- Franchise
- Conker Series
- Developer affiliation
- Rare
Lore & Background
Chris Seavor was the lead designer and project lead from the start of Conker's Bad Fur Day's development. The first level, the beehive, added machine guns shooting wasps which Rare found funny and kept going with this idea to be raunchy and different. Seavor later said that a planned sequel, Conker's Other Bad Day, was to be a direct sequel dealing with "Conker's somewhat unsuccessful tenure as King. He spends all the treasury money on beer, parties and hookers. Thrown into prison, Conker is faced with the prospect of execution and the game starts with his escape, ball and chain attached, from the Castle's highest tower." The sequel was never officially announced or confirmed for any specific console. In 2015, Seavor reprised his voice role for the episodic campaign Conker's Big Reunion in Project Spark; no precise timeline is specified in official sources.
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