Conker Codexery

Nintendo 64

The Nintendo 64: a 64-bit icon that defined a generation of gaming.

Nintendo 64

The Nintendo 64 (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. It was Nintendo's fourth major home console, following the Virtual Boy and the Super Nintendo Entertainment System, and competed with Sony's PlayStation and the Sega Saturn in the fifth generation of consoles.

Developer
Rare Ltd.
Platform
Nintendo 64
Release Year
2001
Genre
Third-Person Shooter / Platformer
Region Availability
North America, Europe (Not Japan)
Studio Status
Acquired by Microsoft Post-Release

Lore & Background

Nintendo began developing the N64 in 1993 in collaboration with Silicon Graphics. Named for its 64-bit CPU, the N64 features a coprocessor that processes graphics and sound separately, allowing for 3D graphics. The N64 controller was the first to include a thumbstick as a standard feature, and the console includes four controller ports for multiplayer games. Accessories include the Expansion Pak to boost system RAM from 4 to 8 MB, the Rumble Pak for force feedback, and the Controller Pak, a memory card. In Japan, Nintendo released the 64DD, a peripheral that adds internet connectivity and enables expanded, rewritable data storage via proprietary magnetic disks. It was a commercial failure and was never released internationally.

In Their Own Story

Conker slumped against the neon sign of the bar, clutching his bottle tightly. The pixelated rain fell softly around him, blurring the edges of the low-poly world. He needed one more round to forget the boss fight ahead — and the hangover that came with remembering it.

Reader's Guide

The N64 received acclaim for its hardware and technical innovations. The American news magazine Time declared it 1996's 'Machine of the Year'. Nintendo sold 32.93 million N64s; while it was a major success in North America, it underperformed in Japan and Europe. Nintendo's decision to use ROM cartridges rather than optical discs, citing reduced loading times and software piracy concerns, alienated third-party developers due to cost and storage constraints. Many third parties opted to prioritize PlayStation development. This contributed to a relatively small library of 388 games and required Nintendo to rely on its major first-party franchises such as Mario and The Legend of Zelda, as well as games by second-party developers such as Rare.

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