Card & Tabletop Games Codexery

Traveller (role-playing game)

A classic science fiction role-playing game of interstellar adventure.

Traveller (role-playing game)

Traveller is a science fiction role-playing game first published in 1977 by Game Designers' Workshop (GDW). Designed by Marc Miller with help from Frank Chadwick, John Harshman, and Loren Wiseman, it is one of the earliest and most influential science fiction tabletop RPGs. The game emphasizes exploration, trade, and combat across star systems, set in a human-dominated but cosmopolitan universe centered on the feudalistic Third Imperium. From its origin and in all currently published systems, the game relies exclusively on six-sided dice for random elements. The game’s design is influenced by literary works such as *Dorsai*, the *Dumarest of Terra* series, *Space Viking*, and *The Cosmic Computer*, among others. Key features include commerce as the driving force of civilization, a human-centric but cosmopolitan focus with support for alien species, limited communication without faster-than-light methods, and a socially stratified society where Social Status (SOC) is a core attribute. Characters are generated using a lifepath-style system, where players make career choices that determine the character’s life before adventuring begins; death during character generation is possible in some editions, a mechanic that became infamous. Characters have six primary characteristics generated by rolling two six-sided dice, and may possess psionic abilities such as telepathy and telekinesis. Equipment lists emphasize wilderness exploration, hazardous environments, and combat, including both low-technology primitive weapons and high-technology cybernetics, robots, and ancient artifacts. Starships range from small scouts to giant planetoid colony ships, with design rules balancing power, life support, and defenses. World generation rules produce a random mix of worlds, from barren moons to heavily populated planets. The default setting emerged from in-house play tests, and the game has been published in numerous editions, including Classic Traveller, MegaTraveller, Traveller: The New Era, GURPS Traveller, and Mongoose Traveller. The current rulesets are Traveller5 and Mongoose Traveller 2nd Edition. Traveller has won multiple Origins Awards and was inducted into the Origins Hall of Fame in 1996. It has also been featured in novels and at least two video games, including *MegaTraveller 1: The Zhodani Conspiracy* and *MegaTraveller 2: Quest for the Ancients*.

field
Role-playing game
publisher
Game Designers' Workshop (GDW)
designer
Marc Miller
known_for
Lifepath character generation, six-sided dice, Third Imperium setting

Lore & Background

The game uses only six-sided dice for random elements. Characters are generated through a lifepath system where players make career choices that determine skills and experiences before adventuring begins; death during character generation is possible in some editions. The default setting features the Third Imperium, a feudalistic interstellar empire where local nobility operate with limited oversight. The universe includes multiple sophont races, such as the Aslan, Droyne, Hivers, K'kree, Vargr, and various human subgroups like the Solomani, Vilani, and Zhodani. The Ancients, a highly advanced extinct race, left ruins and artifacts throughout space. Editions include Classic Traveller, MegaTraveller, Traveller: The New Era, GURPS Traveller, Traveller20, Mongoose Traveller, and Traveller5. The current rulesets are Traveller5 and Mongoose Traveller 2nd Edition.

Reader's Guide

Its lifepath character generation and focus on commerce, sociological stratification, and mixed technology levels set it apart from other early RPGs. The game has been adapted for GURPS, d20, and other systems, and has inspired novels and at least two video games, including MegaTraveller 1: The Zhodani Conspiracy and MegaTraveller 2: Quest for the Ancients. Despite criticism of slow character growth and anachronistic weapons, Traveller remains a classic in the hobby, with nearly all older editions available in PDF. Its influence extends to board games like Mayday and Brilliant Lances, which allow detailed space combat resolution.

Did You Know?

More in Card & Tabletop Games 1-24

Spotted an error? Know more?

This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record

Comments

Loading…
Open in the interactive codex →