Black Clover Codexery

Wind Magic

The wind attribute of mana, whose spirit is Sylph.

Wind Magic (Kaze Mahō) is a magic attribute in Black Clover that lets its user create and control wind. It is one of the four major elements of mana, and its spirit is Sylph. A mage can use it without a grimoire, but its full potential needs the specific spells stored inside one. It allows fast attacks and lets its user float and fly without a broom, and mages with the Wind attribute or attributes derived from it, such as lightning and smoke, have a latent ability to sense mana. With the Heart Kingdom's magic technique a user can cast True Wind Magic, using runes to channel natural mana into a spell and create real wind. Its users include Yuno Grinberryall, Fanzell Kruger, Rudolph Niaflem, Rob Vitesse and the spirit Sylph, and among its spells are Towering Tornado, Spirit of Zephyr, Spirit of Notos and the union spell Never-Never Land.

Quick Facts

Japanese
Kaze Mahō
Type
Magic attribute
Spirit
Sylph
Users
  • Yuno Grinberryall
  • Fanzell Kruger
  • Rudolph Niaflem
  • Rob Vitesse and others
Variant
True Wind Magic

Facts from the source article.

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