Astro Boy: Omega Factor
A beat 'em up featuring Tezuka's characters and time-travel plot.
Astro Boy: Omega Factor is a beat 'em up video game developed by Treasure and Hitmaker, published by Sega (THQ in Europe) for the Game Boy Advance. Released in Japan on December 18, 2003, and later in North America and Europe, the game is based on Osamu Tezuka's Astro Boy franchise but also incorporates characters and plotlines from Tezuka's entire body of work. It received positive reviews for its visuals and was included in the 2010 book 1001 Video Games You Must Play Before You Die.
- Release dates
- Japan: December 18, 2003; North America: February 18, 2004; Europe: February 18, 2005
Lore & Background
The game follows Astro Boy, a robot built by Dr. Tenma after the death of his son Tobio. Astro travels through stages, punching, kicking, and using a laser to defeat enemies, filling an EX gauge for special attacks. Non-player characters are added to the Omega Factor, a representation of Astro's soul, granting points to improve stats like health and flight speed. The game includes three difficulty levels in the Japanese version (Easy, Normal, Hard) and four in the North American and European versions (Easy, Normal, Hard, and an unlockable 'Omega' difficulty).
Reader's Guide
The story is divided into two episodes: Birth and Rebirth. In Birth, Astro's adventures end with robots destroyed by the Death Mask device, allowing Sharaku to conquer Earth. In Rebirth, Astro is revived by the Phoenix and gains time-travel abilities to alter events. The plot incorporates elements from Tezuka's other works, such as a time travel plot from Marine Express and a journey to the lost continent of Mu. The game's development was led by director Tetsu Okano, who aimed to balance the art style of the 2003 TV series with Tezuka's original black-and-white aesthetic. The North American version received improvements during a six-month delay, including more enemies, different enemy attacks, reduced slowdown, and a third difficulty setting.
Did You Know?
- The game was co-developed by Treasure and Hitmaker, with director Tetsu Okano being a self-proclaimed Tezuka fanatic.
- The North American release was not delayed to coincide with the 2004 Astro Boy TV series; the game actually preceded the series, releasing in February 2004 while the show premiered later that year.
- The game includes 47 characters from Tezuka's other manga titles as an homage to his recurring character style.
- The developers added references to Treasure's earlier games Gunstar Heroes and Alien Soldier for fans.
Frequently Asked Questions
What is Astro Boy: Omega Factor?
It is a side-scrolling beat 'em up for the Game Boy Advance in which you fight through waves of enemies as Astro Boy and other Tezuka characters. The game was developed by Treasure and Hitmaker and published by Sega between 2003 and 2005.
What makes Astro Boy: Omega Factor different from other Astro Boy games?
Instead of sticking to a single manga, it pulls characters and storylines from across Osamu Tezuka's entire catalogue of works. The central plot revolves around a time-travel adventure that brings heroes from multiple Tezuka properties into one shared conflict.
Who developed and published Astro Boy: Omega Factor?
Treasure and Hitmaker handled the development, while Sega published the title in Japan and North America. THQ served as the European publisher for that region's release.
When did Astro Boy: Omega Factor come out in each region?
The Japanese launch was December 18, 2003, followed by North America on February 18, 2004. Europe received its copy on February 18, 2005.
Why is Astro Boy: Omega Factor considered notable in the beat 'em up genre?
Reviewers singled out its striking visual presentation as a standout feature for a handheld title. It also earned a place in the 2010 reference book 1001 Video Games You Must Play Before You Die, cementing its status as a must-play GBA entry.
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