Cobra (manga)
A space-faring adventurer with a cybernetic arm-laser gun.
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Cobra is a Japanese manga series written and illustrated by Buichi Terasawa. Set in the far future, it follows the adventures of Cobra, a man who surgically alters his face and erases his memory to hide from enemies, later regaining his past and reuniting with his android partner Lady Armaroid. The series is notable for blending Spaghetti Western and samurai story elements with influences from James Bond and Disney films, and for spawning a multimedia franchise including anime series, films, and video games.
- Serialization
- Weekly Shōnen Jump, November 1978 to November 1984
- Volumes
- 18 tankōbon volumes
- Manga sales
- 50 million copies in Japan
- Creator
- Buichi Terasawa
- Publisher
- Shueisha
- Genre influences
- Spaghetti Western, samurai stories, James Bond, Disney
Lore & Background
The manga was originally serialized in Shueisha's Weekly Shōnen Jump from November 1978 to November 1984, later collected into 18 tankōbon volumes. Terasawa devised Cobra as a mix of Spaghetti Western and samurai stories, drawing from films ranging from James Bond to Disney. The protagonist's Psychogun—a cybernetic arm-laser gun—was created before the character himself. Terasawa cited influences from French actor Jean-Paul Belmondo, the James Bond series, Star Trek, and Disney films, as well as manga artist Osamu Tezuka, who mentored him. The story follows office worker Johnson who, after a virtual-reality dream, rediscovers his identity as the wanted adventurer Cobra, hunted by the Pirate Guild.
Reader's Guide
Cobra is one of Weekly Shōnen Jump's best-selling manga series, with 50 million copies sold in Japan. Its influence extends across media: it spawned a 1982 feature-length anime film, two anime television series (31 episodes in 1982 and 13 episodes in 2010), two original video animations (2008–2009), audio albums, and video games. The series was particularly popular in France in the 1980s, leading to multiple attempted live-action and animated adaptations by French filmmakers in the 2000s and 2010s. In the United States, portions of the manga were published by Viz Media in 1990, and the complete sequel series plus color remakes were released in Kindle format by Creek & River in 2015. The anime series was licensed in North America by Nozomi Entertainment and Discotek Media. Critics have compared the series to Star Wars and Barbarella, and the main character's attitude to James Bond.
Did You Know?
- Cobra's Psychogun was conceived before the titular character himself.
- The names of the Royal Sisters were inspired by actresses Dominique Sanda and Catherine Deneuve.
- Cobra's enemy Crystal Bowie was named as a tribute to musician David Bowie.
- The manga was partially published in the US by Viz Communications in 1990 with dialogue adapted by Marv Wolfman.
Creative Genesis & Cinematic Influences
Buichi Terasawa crafted Cobra as his debut manga series, building on a personal history of writing twenty to thirty science-fiction shōjo short stories for magazine contests, one of which earned an honorable mention. His creative vision merged the Spaghetti Western tradition with the Japanese wandering-swordsman archetype, producing a hero who felt simultaneously gritty and heroic. Notably, Terasawa designed the Psychogun—a mind-controlled energy cannon concealed within the arm—before conceiving the character who would wield it, making the weapon the narrative's true seed. The James Bond franchise shaped both the hero's cool, phlegmatic demeanor and the orbit of women surrounding him, while French cinema left a deeper imprint: Jean-Paul Belmondo's performances in Breathless and That Man from Rio informed Cobra's laid-back swagger, and the rising stars Dominique Sanda and Catherine Deneuve lent their names to the Royal Sisters. Crystal Bowie, the glass-bodied recurring antagonist, also carried a naming nod to cinematic tradition. The result was a series that felt like a space opera filtered through European genre cinema.
Narrative Architecture & Identity
The story unfolds in a far future where an office worker named Johnson lives a dull existence until his robotic servant Ben suggests a visit to the Trip Movie Corporation, a company that lets customers experience dreams as reality. Johnson requests to be a king of a harem commanding a battlestar, but instead becomes Cobra, a space adventurer fighting the Pirate Guild alongside his android partner Lady Armaroid. After the dream ends, a car crash reveals the driver is Captain Vaiken, the Guild's leader, who threatens Johnson. Unconsciously, Johnson fires a ray from his arm, killing Vaiken and exposing the Psychogun embedded in his flesh. Back home, he discovers a hidden room behind a mirror knob, finds his revolver, and is immediately attacked by intruders who call him Cobra. Ben's shell breaks to reveal Lady Armaroid, and together they fight off the attackers. The Trip Movie has unlocked Cobra's suppressed memories: he had surgically altered his face and erased his own mind to escape the Guild's endless pursuit. Now, the adventurer resumes his life on the run.
Publication History & Media Adaptations
Cobra first appeared in Shueisha's Weekly Shōnen Jump, running from November 1978 through November 1984, and was later collected into eighteen tankōbon volumes. The series quickly spawned a rich ecosystem of adaptations: a feature-length anime film in 1982, a thirty-one-episode television series that same year, a thirteen-episode series in 2010, two OVAs released between 2008 and 2009, audio albums, video games, and assorted merchandise. In the United States, Viz Media published portions of the manga in 1990, while Creek & River released the complete sequel series plus full-color remakes of select original arcs in Kindle format in 2015. The 1982 film found theatrical audiences in America through Tara and in Britain through Manga Entertainment in 1995, with home-video distribution handled by Urban Vision and Discotek Media, and Madman Entertainment covering the Australasian market. The anime series was licensed in North America by Nozomi Entertainment and Discotek Media, ensuring the franchise maintained a steady international presence across multiple decades.
Legacy & Cross-Cultural Resonance
With fifty million copies sold in Japan, Cobra stands among Weekly Shōnen Jump's all-time best-selling manga, a testament to its broad appeal across generations. Critics and publications have drawn parallels between the series and Star Wars, Barbarella, and the James Bond films, underscoring how Terasawa's blend of space adventure, cool heroism, and femme fatale archetypes resonated well beyond its shōnen origins. The 1982 film adaptation received mixed critical reception, whereas both the original anime series and the later Cobra the Animation earned more favorable reviews from critics. Perhaps most strikingly, the anime achieved enormous popularity in France during the 1980s, embedding the series in French pop culture to the point that French-speaking filmmakers and studios made repeated attempts in the 2000s and 2010s to adapt it into live-action films or animated series. This sustained international fascination—spanning manga, film, television, and the persistent French adaptation efforts—cements Cobra as one of the most culturally mobile properties to emerge from Japan's manga industry.
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Frequently Asked Questions
Who is Cobra in the manga?
Cobra is a far-future space adventurer created by Buichi Terasawa who surgically reshapes his own face and wipes his memories to stay ahead of his enemies. He eventually recovers his lost past and is reunited with his android partner, Lady Armaroid.
What is Cobra's signature weapon or ability?
Cobra fights with a cybernetic arm that functions as a built-in laser gun, giving him a distinctive look and a reliable ranged weapon for every encounter across the series.
Why is Cobra manga considered important?
Terasawa fused Spaghetti Western pacing, samurai honor codes, James Bond gadgetry, and Disney-style heroism into a single space-adventure formula, helping define a new genre in shōnen manga. The series also sold roughly 50 million copies in Japan and spawned a long-running multimedia franchise of anime, films, and video games.
When and where was Cobra manga serialized?
Shueisha published Cobra in its Weekly Shōnen Jump from November 1978 through November 1984, with the complete story collected into 18 tankōbon volumes.
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