Adventure Games Codexery

Accounting (video game)

A virtual reality game about accounting and surreal adventures.

Accounting (video game)

सुरज बसेट · CC BY-SA 4.0

Accounting is a virtual reality game developed by Crows Crows Crows and published by Squanch Games. It first came out for SteamVR in 2016. An updated version called Accounting+ followed, launching for PlayStation VR on December 19, 2017, for Windows on October 18, 2018, and for Oculus Quest on July 3, 2019.

The game begins with the player in a small basement office, where two accountants call to recruit them for a "virtual reality accounting" experiment meant to boost accounting efficiency. The player puts on an in-game VR helmet and is teleported to a peaceful meadow, but a puffy white creature (Justin Roiland) emerges from a tree hollow and hurls insults. The accountants panic via a landline phone, and the player can use another VR helmet to go deeper. This leads to an alley where four animal-like gangsters—Ging (Cassie Steele), Zing (Rich Fulcher), Ming (Vatche Panos), and Ding (Roiland)—talk profanely, nickname the player "Scooter," and pressure them into illegal acts. Throwing a brick through a window alerts the police, and the player escapes by using Ding's posterior as a headset to reach a dungeon. There, they meet The King of VR (Panos), another puffy creature who starts friendly but turns hostile; the player stabs and disembowels him, pulling a VR helmet from his body to go deeper. In the next world, a xylophone made of bones sits with two chatty skulls (Roiland and Steele) that urge the player to play it, reacting with sexual satisfaction or disappointment. A cabinet holds a jar of acid that kills the player if drunk. In the PlayStation VR and SteamVR versions, a coin in the cabinet opens a door to a room with two fast-food-addicted demon worshippers (Chelsea Kane and Roiland). They help summon Satan using a rap mixtape by Casper; after eating a plate of feces, Satan arrives and crushes everyone.

Regardless, the player dies and returns one layer up, now on trial for killing The King. Tiny egg-like defense lawyers called Little Public Defenders (Echo Kellum, Kane, and Scott Chernoff) argue innocence, but throwing them around angers the judge (Roiland), who orders execution by guillotine. The player then lands back in reality in the animal gang's car, fleeing police. Ding is dead; Ging and Ming soon die too. Zing, driving, urges the player to shoot police with a "seed gun," causing their cars to explode.

Quick Facts

Title
Accounting
Developer
Crows Crows Crows / Squanch Games
Publisher
Crows Crows Crows
Engine
Unity
Platforms
Windows, PlayStation 4, Oculus Quest
Released
WW · 2016-10-18
Genre
Adventure
Modes
Single-player
Director
Justin Roiland / William Pugh
Producer
Tanya Watson / Kevin Patterson
Artist
Dominik Johann
Composer
Tom Schley

Facts from the source article.

Lore & Background

The game begins with the player in a small basement office, contacted by two accountants via phone for a virtual reality accounting experiment. The player puts on an in-game VR helmet and is teleported to a meadow, where a puffy white creature insults them. The player can use another VR helmet to go deeper into virtual reality, encountering a series of bizarre characters and scenarios, including animal-like gangsters, a dungeon with the King of VR, a xylophone made of bones, and demon worshippers. The player dies multiple times and eventually returns to the basement, where the accountants celebrate the experiment's success. The game ends when the player shoots themselves with a gun found in a drawer, removing the final layer of virtual reality.

Reader's Guide

Accounting is significant as an early virtual reality game that blends absurdist humor with interactive storytelling. Its development by Crows Crows Crows and Squanch Games, known for their comedic and unconventional approaches, helped establish a niche for VR experiences that prioritize narrative and player agency over traditional gameplay mechanics. The game's multiple layers of virtual reality and its emphasis on player choice, even when outcomes are predetermined, influenced later VR titles. Accounting+ expanded the game's reach to additional platforms, making it accessible to a wider audience. Its legacy lies in demonstrating how VR can be used for immersive, surreal, and comedic experiences, paving the way for similar experimental games.

Did You Know?

Development & Multi-Platform Release

Accounting was developed by Crows Crows Crows in collaboration with Squanch Games. The original version launched on SteamVR in 2016, establishing the title as one of the early VR experiences on that platform. The game later received an updated iteration called Accounting+, which expanded its availability across multiple hardware ecosystems. PlayStation VR players gained access on December 19, 2017, followed by a Windows release on October 18, 2018, and finally an Oculus Quest port on July 3, 2019. This staggered rollout over roughly three years allowed the title to reach a broadening audience as VR hardware evolved. The Accounting+ version also introduced new content, including a tutorial segment narrated by a soft-spoken character named Clovis, voiced by William Pugh, as well as a hidden level featuring a clown ranting in a waterpark control room about yet another concealed level. The game's official website and its IMDb listing serve as primary external references for fans tracking its history.

The Layered Reality Structure

The game's narrative is built around a recursive descent through multiple layers of virtual reality. The player begins in a basement office, recruited by two accountants—William Pugh and Dominik Johann—via a phone call for a virtual reality accounting efficiency experiment. Putting on an in-game VR helmet teleports the player through successive worlds: an idyllic meadow interrupted by a puffy white creature, an alleyway with four animal-like gangsters, a dungeon ruled by The King of VR, a macabre room with a bone xylophone and two chatty skulls, a summoning ritual involving fast-food-addicted demon worshippers, a courtroom trial, a police chase in the gang's car, and a burning meadow with a talking bomb. Each layer ends in the player's death, sending them back one level up. The final real layer returns the player to the basement, where the accountants celebrate the experiment's success. A loaded gun in a drawer allows the player to shoot themselves, removing the last layer of actual VR and ending the game. Flipping the whiteboard afterward reveals a special message from Reggie Watts.

Voice Cast & Character Ensemble

Accounting features an ensemble of voice actors who bring its absurd characters to life. Justin Roiland appears in multiple roles, including the puffy white creature in the meadow, gangster Ding, the judge in the trial, and one of the chatty skulls. Vatche Panos voices gangster Ming and The King of VR. Cassie Steele plays Ging and the other skull, while Rich Fulcher takes on Zing. The cast also includes Chelsea Kane as one of the demon worshippers, Arin Hanson as the talking bomb, Joe Finegold as the robot pirate captain who leads the police, Echo Kellum and Scott Chernoff as tiny egg-like defense lawyers, and Casper performing a rap mixtape used in the summoning ritual. In Accounting+, William Pugh provides the soft-spoken narrator Clovis for the tutorial. The two accountants in the basement are voiced by William Pugh and Dominik Johann. This revolving cast of comedic and musical talents gives the game a distinctly sketch-comedy flavor, with many characters continuing their dialogue indefinitely if the player lingers.

Tone, Interactivity & Dark Comedy

Accounting blends mundane corporate framing with escalating grotesque absurdity. The premise—a VR experiment to boost accounting efficiency—serves as a thin veneer over a cascade of profanity-laden encounters, violent deaths, and surreal imagery. The player can interact with numerous objects throughout each layer, though none of these interactions alter the narrative outcome. Characters will continue speaking their lines indefinitely if the player simply stands and listens, creating a bizarre ambient comedy. The game's content ranges from the player disemboweling The King of VR, to eating a plate of feces to summon Satan, to using a seed gun to explode police cars during a chase. The tone is consistently dark and irreverent, with the accountants in the basement expressing genuine joy at the player's repeated deaths. The final act—shooting oneself in the head to exit the last VR layer—caps the experience with a deliberately jarring, self-aware punchline. The game's official website and IMDb page remain the primary external touchpoints for fans.

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Frequently Asked Questions

What is Accounting (video game)?

Accounting is a virtual reality adventure game that mixes routine bookkeeping tasks with a strange, surreal narrative. It was created by the indie studio Crows Crows Crows and released by Squanch Games, debuting on SteamVR in 2016.

Who developed and published Accounting (video game)?

The game was built by the small indie team Crows Crows Crows and distributed through Squanch Games. It is classified as a virtual reality video game and has become a cult favorite in the VR space.

What platforms is Accounting (video game) available on?

The original 2016 release ran on SteamVR, while the expanded Accounting+ edition arrived on PlayStation VR in December 2017, Windows PC in October 2018, and Oculus Quest in July 2019.

What happens in the story of Accounting (video game)?

The player begins in a cramped basement office where two accountants recruit them for a virtual-reality accounting efficiency experiment. After putting on an in-game VR headset, they are whisked to a peaceful meadow that quickly turns surreal when a puffy white creature appears.

How does Accounting+ differ from the original Accounting?

Accounting+ is an updated and expanded version of the 2016 original, adding new content and extending the surreal accounting adventure. It was rolled out across PlayStation VR, Windows, and Oculus Quest over a two-year window starting in late 2017.

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