Adventure Games of the 2020s, Part 2 Codexery

I Am Dead

A puzzle adventure about loss, memory, and saving an island.

I Am Dead

I Am Dead is a puzzle adventure video game developed by the independent British studio Hollow Pond and published by Annapurna Interactive. It was released for Microsoft Windows and Nintendo Switch on October 8, 2020, with versions for PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X and Series S following on August 9, 2021. The game is notable for its central mechanic of peering inside objects and people to reveal their contents and memories, used to explore themes of loss and remembrance.

Quick Facts

Title
I Am Dead
Developer
Hollow Ponds
Publisher
Annapurna Interactive
Designer
Richard Hogg
Released
Windows, Switch · October 8, 2020 · PS4, PS5, XBO, XSX/S · August 9, 2021
Modes
Single-player
Engine
Unreal Engine 4
Platforms
Windows · Nintendo Switch · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X/S
Genre
Adventure · puzzle

Facts from the source article.

Lore & Background

The game follows Morris Lupton, a museum curator on the island of Shelmerston who has recently died. He is reunited with the ghost of his dog, Sparky, and learns that a disaster is about to destroy the island. Together they must uncover the ancient mysteries of Shelmerston and prevent the island's volcano from erupting. The player's primary ability is to see inside objects and people, revealing their contents and memories, which drives both the puzzle-solving and the narrative.

Reader's Guide

I Am Dead received generally favorable reviews according to Metacritic, and OpenCritic assessed that it earned strong approval, being recommended by 83% of critics. Stuart Gipp of Nintendo Life appreciated the game's themes but criticized the writing and simplistic gameplay, describing it as 'a glorified hidden object game' that does not fully resonate due to occasionally twee writing. Joe Skrebels of IGN expressed mixed feelings about the separation of the core story from additional challenges, suggesting that the attempt to offer both an easygoing narrative and tougher tests may have compromised both sides. The game's legacy lies in its thoughtful exploration of grief and memory through an unusual mechanical lens, though critical reception noted a tension between its emotional ambitions and its gameplay execution.

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