Gibbon: Beyond the Trees
A hand-drawn ecological adventure following a lost gibbon's journey home.
Gibbon: Beyond the Trees is a 2022 adventure game developed and published by Broken Rules. It is a side-scrolling platformer with 2D hand-drawn visuals, described as an ecological adventure. The game follows a lost gibbon on a dangerous journey into unknown lands, searching for home, and is heavily informed by real-world ecological issues, made in collaboration with Southeast Asian locals and experts.
Quick Facts
- Title
- Gibbon: Beyond the Trees
- Developer
- Broken Rules
- Platforms
- iOS · macOS · tvOS · Nintendo Switch · Windows · PlayStation 4 · PlayStation 5
- Released
- iOS, macOS, tvOS · February 25, 2022 · Nintendo Switch · May 11, 2022 · Windows · May 18, 2022 · PS4, PS5 · June 1, 2023
- Modes
- Single-player
- Genre
- Adventure, Platform
- Engine
- Unity
- Artist
- Catherine Unger / Kitt Byrne / Vivien Schreiber / Clemens Scott / Simon Griesser
- Composer
- Andrew 'scntfc' Rohrmann
- Programmer
- Eddy Boxerman / Vivien Schreiber / Peter Vorlaufer / Stefan Kernjak / Jan Hackl
- Director
- Felix Bohatsch / Clemens Scott
- Producer
- Josef Who
Facts from the source article.
Lore & Background
The idea for Gibbon: Beyond the Trees originated with Broken Rules' CEO Felix Bohatsch, who liked gibbons. After visiting a zoo with his children and watching the animals move, he wanted to emulate their brachiation. Bohatsch made a prototype in 2018 with co-founder Peter Vorlaufer, inspired by endless runners like Alto's Adventure and Canabalt, but it was deemed too physical and simulation-heavy, so it was set aside. Months later, Apple asked the team to make something for Apple Arcade, prompting them to revisit the game and begin full production, with Apple also coming on as producers and helping fund it. Bohatsch further developed the idea with creative director Clemens Scott and animator Sascha Vernik, and Wolfire Games' David Rosen contributed his own prototype for the movement simulation.
Research revealed that gibbons were very endangered and their habitat was being destroyed, leading the team to decide on two core themes: swinging through the jungle and environmental consciousness. The team connected with NGOs such as the Thailand-based Gibbon Rehabilitation Project, Rainforest Rescue, and the Bruno Manser Fonds to learn about gibbons, deforestation, and indigenous cultures. They also hired a cultural liaison expert and consulted Austrian documentarian Werner Boote about dealing with difficult topics in entertainment. Development took three years, with a team of up to 14 people, about half based in Vienna and the rest in other cities and countries, including art director Catherine Unger and main artist Kitt Byrne in London, and Canadian developer Eddy Boxerman contributing to physics and animation. Music was composed by Andrew 'scntfc' Rohrmann, and Vienna-based Wobblersound handled sound design and audio implementation.
Reader's Guide
Gibbon: Beyond the Trees received mixed or average ratings, scoring 63 out of 100 on Metacritic. Reviewers praised its beautiful visuals and ecological message but were divided on its controls, short length, and repetitive gameplay. Some reported performance issues on the Nintendo Switch version, noting a stuttering frame rate in some areas. The game won several awards, including the Apple Design Award for Social Impact, the International Award at Bitsummit 2022, the Digital Viking Award 2023 for Best Art Style, the 2022 Pedagogic Media Award in Germany, and a Webby Award for Social Impact in the games category. It was also nominated for Game Beyond Entertainment at the 2023 BAFTA Games Awards, Mobile Game of the Year at the 2023 D.I.C.E. Awards, and the Visual Design Award at IndieCade. The game features three modes: a short story mode that avoids points and timers to emphasize narrative; an endless liberation mode where the player rescues caged animals in a procedurally generated jungle; and a daily run mode added later, challenging players to cover as much distance as possible within a time limit. The game was the largest in terms of team size and budget that Broken Rules had worked on up to that point, and development was complicated by remote work during the COVID-19 pandemic.
Did You Know?
- The game was inspired by a prototype made in 2018 that was initially deemed too physical and simulation-heavy.
- Wolfire Games' David Rosen contributed a prototype for the movement simulation.
- The team consulted the Thailand-based Gibbon Rehabilitation Project and Rainforest Rescue during development.
Frequently Asked Questions
What is Gibbon: Beyond the Trees?
It is a 2022 side-scrolling platformer featuring hand-drawn 2D art, developed and published by Broken Rules. The game is framed as an ecological adventure in which you guide a lost gibbon through unfamiliar, dangerous territory to find its way back home.
Who developed and published Gibbon: Beyond the Trees?
Broken Rules handled both the development and publishing of the title. The team also worked alongside Southeast Asian locals and ecological experts to ground the game's environmental themes in real-world issues.
What platforms can I play Gibbon: Beyond the Trees on?
The game first launched on Apple Arcade in February 2022, then expanded to Nintendo Switch and Windows in May 2022, and finally arrived on PlayStation 4 and 5 in June 2023.
What is the story of Gibbon: Beyond the Trees about?
You follow a gibbon that has been separated from its home and must navigate through unknown, hazardous landscapes to reunite with its family. The narrative draws heavily on real ecological challenges facing Southeast Asian forests, giving the journey a grounded, conservation-minded tone.
What makes Gibbon: Beyond the Trees different from other 2020s platformers?
Rather than emphasizing combat or score-chasing, the game centers on a gentle, nature-focused journey home with hand-drawn visuals and no enemies to defeat. Its collaboration with local ecological experts and Southeast Asian communities gives it a distinct, story-driven identity among its peers.
More in Adventure Games of the 2020s, Part 2 1-24
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