Warhammer Vermintide Codexery

The Ubersreik Four

Four misfits, one cause: survival against the vermintide.

The Ubersreik Four are the unlikely heroes of the Warhammer Vermintide saga—a mismatched band of survivors thrown together as the Skaven horde swarmed through the burning streets of Ubersreik. Comprising the grizzled Empire soldier Markus Kruber, the fanatical Witch Hunter Victor Saltzpyre, the sharp-tongued Wood Elf Waywatcher Kerillian, and the gruff Dwarf Ranger Bardin Goreksson, this quartet forms the core of the player characters in the first game, later joined by the volatile Bright Wizard Sienna Fuegonasus. Their role is to fight against the relentless Skaven and Chaos forces threatening the Empire, serving as the last, desperate line of defense in a struggle for survival where every victory is bought in blood.

Quick Facts

Role
Protagonists and player characters
Affiliation
Independent, loosely allied with the Empire
First appears
Warhammer: Vermintide (2015)
Status
Active (as of Vermintide 2)

Lore & Background

The Ubersreik Four are not a formal military unit but a desperate alliance forged in the chaos of the Skaven invasion. Each member comes from a distinct background: Kruber is a hardened Empire soldier, Saltzpyre a fanatical Witch Hunter, Kerillian a Waywatcher from the forests of Athel Loren, and Bardin a Dwarf Ranger from Karak Izor. Their paths cross in the burning streets of Ubersreik, where they band together to escape the city and later become a thorn in the Skaven's side. Their dynamic is fraught with tension—Saltzpyre's zealotry clashes with Kerillian's aloofness, while Bardin's gruff humor and Kruber's pragmatism often mediate.

Reader's Guide

In the Vermintide games, the Ubersreik Four (later Five) are the player characters, not a faction in the traditional sense. They operate as a small, independent warband with no formal hierarchy, though Saltzpyre often assumes leadership due to his authority as a Witch Hunter. Their goals are brutally simple: survive, kill Skaven and Chaos, and protect the Empire's remnants. They interact with other factions like the Empire's military (e.g., the Red Moon Inn as a base) and the mysterious Lohner, their handler. In Vermintide 2, they become more proactive, venturing into the Chaos Wastes and Helmgart. Unlike broader Warhammer canon, where such groups are rare, the game emphasizes their personal grudges and camaraderie over grand politics. They are the central protagonists, facing waves of enemies with no permanent allies, only temporary truces.

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