America (video game)
A real-time strategy game set in the wild west.
America is a historical real-time strategy game developed by German studio Related Designs and published by Data Becker. Released in December 2000 and January 2001, the game received mixed reviews and is set in a post-civil war wild west America, playing similarly to Age of Empires. Players may choose to control settlers, Native Americans, Mexicans, or outlaws.
Quick Facts
- Title
- America
- Developer
- Related Designs
- Publisher
- Data Becker
- Platforms
- Microsoft Windows
- Released
- EU · December 2000 · NA · 15 January 2001
- Genre
- Real-time strategy
- Modes
- Single-player
- Director
- Thomas Pottkämper
- Designer
- Stefan Binder · Andreas Liebeskind · Thomas Pottkämper · Christian Schmittgen
- Programmer
- Thomas Stein
- Artist
- Igor Posavec
- Composer
- Andreas Liebeskind
Facts from the source article.
Lore & Background
America was the second released game developed by Related Designs after the studio was founded in 1995; their first released game was 'Anno 1602: Creation of a New World' (1998). It was also the first full-price game published by Data Becker. The game was conceptualized at Data Becker in 1998 and developed in less than 23 months. It was released for Microsoft Windows, supporting Windows 95, 98, 2000, and Me versions. An expansion pack, America: Expansion Pack, added eight missions, a level editor, multiplayer mode, a revamped engine, and new units and buildings. It was announced in May 2001 and released in Germany in September 2001, with a North American release on 17 December 2001.
Reader's Guide
America holds significance as the debut title of Related Designs and a notable early full-price release from Data Becker. Its mixed reception, as noted by Metacritic, reflects a game that, according to NextGen's John Lee, had charm but wore thin quickly, with skewed American history. The game's legacy is intertwined with a legal dispute over its sequel: CDV Software announced America II in March 2001, leading Data Becker to file for a preliminary injunction. Data Becker won the case by May 2001, forcing CDV to retitle the game No Man's Land. Data Becker then planned its own America II, announced in February 2003 and scheduled for release later that year, but it was later cancelled. The dispute extended to domain name issues, with a December 2002 court order requiring CDV to delete the domain 'america2.de' and issue a press release. This legal battle highlights the commercial and intellectual property tensions surrounding the franchise.
Did You Know?
- America was the second released game by German studio Related Designs, founded in 1995; their first was 'Anno 1602: Creation of a New World' (1998).
- The game was developed in less than 23 months after being conceptualized in 1998.
- A legal dispute over the sequel title 'America II' between Related Designs/Data Becker and CDV Software led to CDV renaming its originally titled 'America II' game to 'No Man's Land'.
- Data Becker's own planned sequel, America II, was later cancelled.
The Spectrum of Historical Fidelity
Historical video games occupy a unique position in interactive entertainment by grounding their narratives in real events, settings, or figures from the past. Rather than building worlds from pure imagination, this genre draws its storytelling material from the documented record of human civilization. Within that broad umbrella, two distinct creative philosophies emerge. On one end sit simulator-style titles that strive for as faithful a representation of a particular event, civilization, or biography as existing research permits. These games treat historical accuracy as a core design constraint, letting the available scholarly record shape every mechanic and narrative beat. On the other end, designers craft fictionalized tales that borrow the texture of a historical era while introducing mythological elements, legendary figures, or entirely invented characters placed within that period. This spectrum means the genre can feel anything from a living museum to a sweeping epic, and both approaches share the common thread of anchoring player experience in the real past.
A Timeline Spanning Ten Millennia
The genre's most striking feature is its sheer chronological ambition. Its catalog stretches from the Stone Age, covering the world before 10,000 BC, all the way to the present day in 2025. In between, designers have carved out dedicated eras that mirror the way historians themselves divide the past. Antiquity and Classical antiquity span the vast window from 10,000 BC to 500 AD, while the Post-classical Era, running from roughly 500 to 1500 CE, aligns with what is commonly called the European Middle Ages. The Age of Discovery, set between 1500 and 1800, corresponds to the Early modern period. The Modern period picks up from 1800 through 1945, and the Contemporary Era sweeps from 1945 to 2025, encompassing the Atomic Age, the Space Age, and the Information Age. This layered architecture means a player exploring the genre can journey through essentially every major chapter of recorded human experience, from prehistoric tool-making to the digital present.
Beyond a Single Era: The Panhistorical Approach
Not every title in this genre confines itself to one defined time slice. A recognized subcategory, the panhistorical video game, deliberately places its narrative across many different periods of history within a single work. Rather than anchoring the player in, say, the Post-classical Era or the Age of Discovery, these games treat the sweep of centuries as their natural canvas. This approach sits at the intersection of the genre's two creative philosophies: it can draw on the simulator's desire for period-specific accuracy while also embracing the fictionalized tale's freedom to leap between eras. The existence of this subcategory underscores that the genre is not merely a collection of period pieces but a flexible framework for exploring how one story, character, or theme can resonate across vastly different historical contexts. Panhistorical titles thus represent the genre at its most expansive, refusing to let a single date on the calendar define the boundaries of play.
Neighbors in the Catalog: Adjacent Lists and War Games
The historical video game genre does not exist in isolation within the broader taxonomy of interactive media. Its reference architecture points outward to several closely related catalogs that expand the conversation. Most notably, dedicated lists exist for World War II video games and for Vietnam War games, both of which fall under the Modern period (1800–1945) and the Contemporary Era (1945–2025) respectively. These war-focused collections highlight how certain historical conflicts generate their own dense sub-communities of titles, each with its own design conventions and audience expectations. More broadly, the genre sits alongside general lists of video games, reminding readers that historical storytelling is one thread in a much larger tapestry of interactive design. The fact that the Contemporary Era is explicitly described as covering the Atomic Age, Space Age, and Information Age further signals that the genre's reach extends into the most recent decades, keeping the boundary between historical and contemporary deliberately fluid.
Frequently Asked Questions
What is America (video game)?
America is a historical real-time strategy title set in the post-Civil War Wild West, where players manage settlements and expand territory in a style similar to Age of Empires. It was developed by the German studio Related Designs and published by Data Becker.
Which factions can you control in America (video game)?
The game offers four playable sides: settlers, Native Americans, Mexicans, and outlaws. Each faction represents a distinct group competing for survival and dominance across the frontier.
When and where was America (video game) released?
The game hit shelves in late December 2000 in Germany and followed on January 15, 2001, in North America. It was released exclusively for Microsoft Windows, supporting versions 95, 98, 2000, and Me.
Who developed and published America (video game)?
Related Designs, a German development studio, created the game, while Data Becker took on the publishing role. The project was a collaboration between the two companies targeting the PC market.
How did critics receive America (video game)?
Reviews were largely mixed, with Metacritic aggregating the scores into a middling 'average' rating. Fans of the RTS genre found it a serviceable but unremarkable entry in the Age of Empires-style space.
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