Video Games of the 1990s, Part 1 Codexery

Litil Divil

A delayed devilish quest for the Mystical Pizza of Plenty.

Litil Divil

Litil Divil is a video game from Gremlin Graphics Software, released for the Phillips CD-I and MS-DOS in 1993 and for the Amiga CD32 in 1994. The player controls Mutt, a dog-like devil living in the Underworld, on a quest to retrieve the "Mystical Pizza of Plenty" from the Labyrinth of Chaos. The game saw several delays and was first advertised in magazines under the title Little Divil. Critics generally praised its graphics, sound, and humorous art style and tone, but some felt that certain parts of the gameplay felt like padding.

The gameplay puts the player in charge of Mutt, a small red devil, as he navigates the Labyrinth of Chaos to find the Mystical Pizza of Plenty. The dungeon is a maze shown from an over-the-shoulder perspective, with rooms where Mutt faces various riddles.

Development of Litil Divil began in July 1990, and the Amiga CD32 version arrived after four years of work in August 1994, following multiple delays. The original art design, however, was said to have been created five years before the game's release. A demo was initially made by Emerald Software, and the game was developed concurrently with Plan 9 From Outer Space in 1992 by Gremlin Sheffield, under the name Little Divil. The first release was on CD for PC; a later floppy disk version required removing animation frames and lowering music quality due to compression. The One magazine interviewed programmer Tommy Rolfe about development. The game was programmed by Gremlin Ireland, though work began at Gremlin Sheffield, where Rolfe said it started five years earlier, producing artwork and sketches before being handed over. One of the original designers was Heimdall 2 artist Jerr O'Carroll, who left Gremlin for Core Design in 1991; his art style is visible in Mutt's design.

Originally, there were five different Mutts competing to get through five levels of Hell, but the team decided to focus on one character, and Hell was later changed to the Underworld. The Mystic Pizza of Plenty plot device was added late in development. Steve McKevitt of publisher Gremlin Graphics named the game, choosing "Litil Divil" over "Little Devil" because his wife has an Irish accent and would say "Ooh, you litil divil" to the kids when they were naughty.

Quick Facts

Title
Litil Divil
Developer
Gremlin Graphics
Publisher
Gremlin Graphics / Philips Interactive Media (US) / Rushware (Germany) / M.C.M. Software (Spain) / MicroByte (Argentina)
Released
CD-IWW · 1993 MS-DOSWW · 1993 CD32WW · August 1994 WindowsWW · 11 May 2011 OS XWW · 9 May 2013 LinuxWW · 24 July 2014
Genre
Action
Modes
Single-player
Platforms
CD32, MS-DOS, CD-i, Windows, OS X, Linux

Facts from the source article.

Lore & Background

Litil Divil first began development in July 1990, with the Amiga CD32 version releasing after four years in development in August 1994; the game's release was delayed several times. The original art design is stated to have happened five years before release. The demo was initially created by Emerald Software and developed concurrently with Plan 9 From Outer Space in 1992 by Gremlin Sheffield, under the name "Little Divil." The game was first released for PC on CD; a later floppy release required frames to be removed from animation and music quality lowered due to compression. The One interviewed programmer Tommy Rolfe for a pre-release interview. Litil Divil was programmed by Gremlin Ireland, but work originally began by Gremlin Sheffield, which Rolfe said began five years prior, producing artwork and sketches before passing to them. One original designer was Heimdall 2 artist Jerr O'Carroll, prior to his departure from Gremlin and employment with Core Design in 1991; O'Carroll's artstyle is present in Mutt's design. Originally there were five different Mutts competing through five levels of Hell; the team decided to concentrate on one character, and Hell was later changed to Underworld. The plot device of the Mystic Pizza of Plenty was introduced late in development. Steve McKevitt from publisher Gremlin Graphics named the game; "Litil Divil" was chosen because McKevitt's wife has an Irish accent and says "Ooh, you litil divil" to naughty children. The game was originally intended for the Super Famicom CD drive in 1990 or 1991, but due to the CD drive's cancelled release, the team converted it to PC CD-ROM. The Amiga CD32 port was impeded by lower RAM; the game was originally developed for a PC with minimum 4MB RAM, and was compacted for the CD-i (2.5MB RAM) and further for the CD32. A reworked Sega Mega Drive conversion was planned but never released; a port for the Atari Jaguar CD was in development by Gremlin Interactive and slated for the second quarter of 1995, but was never released.

Reader's Guide

Litil Divil received relatively positive reception, with common praises for its graphics, sound, and humorous art style and tone, but criticisms toward certain gameplay portions feeling like padding. Computer Gaming World in March 1994 called it "a delightful graphic adventure," predicting it would cause a stir and be "stuffed full of game play and long term enjoyment." The four reviewers of Electronic Gaming Monthly gave the CD-i version a moderately positive reaction, praising the multifaceted gameplay, graphics, sound, and cute personality of the player character, but criticizing lagging controls, awarding a score of 6.5 out of 10. Next Generation reviewed the CD-i version and gave one star out of five, commenting that the levels fail to offer more than stimulus-response play that disinterests most players within minutes. The One gave the Amiga version an overall score of 74%, criticizing the inability to save at will (requiring finishing a level or finding a save room) and the tunnel sections as "tedious" and a source of "over-riding boredom," while praising the art style, comical sound effects, puzzle-solving, and arcade sections, but calling the game a "missed opportunity." The game was re-released by Funbox Media on DotEmu (PC), Good Old Games (PC), and GamersGate (PC, Mac) on May 11, 2011, June 21, 2011, and March 19, 2014, respectively. OS X and Linux versions were added on GOG.com by Blue Moon Red Owl on May 9, 2013 and July 24, 2014. Kiss, Ltd. re-released the game on Steam on March 19, 2014 for PC only and on Desura for PC, Mac and Linux.

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