ActRaiser
A hybrid of platforming and city-building with a godlike protagonist.
In 1990, Quintet and Enix released ActRaiser for the Super Nintendo Entertainment System. The game blends two distinct gameplay styles: side-scrolling action sequences and an overhead city-building simulation. The player controls an angel during the simulation phases and a living statue during the platforming sections. The angel can shoot arrows at monsters, use miracles like lightning and earthquakes, and guide the growth of a civilization starting from just two humans. As the population expands, it can seal monster lairs, which raises the region’s civilization level and unlocks more advanced buildings. The Master, the game’s protagonist, gains hit points and miracle power as the world’s total population increases. Each area features two action stages—one before the simulation and one near its end—where the statue jumps and fights monsters, ending with a boss battle. The final level is a boss rush against Tanzra.
The story follows the Master, a godlike being who lost a battle to Tanzra and his six lieutenants. After sleeping for centuries, the Master awakens to find his powers diminished because people no longer believe in him. By rebuilding civilizations and receiving prayers, he regains his strength, defeats the lieutenants, and storms Tanzra’s stronghold, Death Heim. After victory, the Master and his servant observe that the temples are empty; the people have solved their own problems and no longer need a deity. The Master then departs into the heavens.
The game carries a Judeo-Christian allegory. In the Japanese version, the protagonist is named God and the antagonist Satan. Nintendo of America’s early-1990s policies banned overt religious content, so the protagonist was renamed “The Master,” though the allegory remains—he travels on a cloud palace, commands an angel, performs miracles, and is prayed to. The bosses draw from real-world religions and mythologies, including Greek and Hindu themes. The ending explores the idea of faith becoming unnecessary.
Other changes for the North American release included a new logo, monster lairs marked with skulls instead of Stars of David, easier action stages with altered enemy attacks and lower magic costs, and more difficult simulation segments. A sequel, ActRaiser 2, came out in 1993 for the SNES.
Quick Facts
- Title
- ActRaiser
- Publisher
- Enix
- Developer
- Quintet
- Director
- Masaya Hashimoto
- Producer
- Yasuyuki Sone
- Designer
- Ayano Koshiro
- Writer
- Tomoyoshi Miyazaki
- Composer
- Yuzo Koshiro
- Released
- Super NESJP · December 16, 1990 · NA · November 1991 · EU · March 18, 1993Mobile phoneEU · September 1, 2004
- Genre
- Platform, city-building, action RPG
- Modes
- Single-player
- Platforms
- Super Nintendo Entertainment System, Mobile phone
Facts from the source article.
Lore & Background
The player controls an angel during simulation sequences and a statue during action sequences. The simulation mode involves guiding a civilization from two humans, using miracles like lightning and rain to encourage growth, while sealing monster lairs to advance. Action sequences are side-scrolling platforming levels with boss fights. The plot follows 'The Master' (God in the Japanese version) recovering his powers by rebuilding civilizations after being defeated by Tanzra (Satan). The game ends with the Master and his servant departing as people no longer need a deity.
Reader's Guide
ActRaiser is notable for blending two distinct genres—platforming and city-building—into a single game, a rare combination in the early 1990s. Its score by Yuzo Koshiro demonstrated the Super NES's audio capabilities within six months of the console's launch. The game's religious allegory, with the protagonist named God in the Japanese version, was censored for North America, renaming him 'The Master' and altering symbols. Version differences exist between Japanese, North American, and European releases, affecting difficulty and features. A remake, Actraiser Renaissance, was released in 2021 with new gameplay elements. The game was also ported to the Wii Virtual Console in 2007 and to European mobile phones in 2004.
Did You Know?
- The protagonist is named 'God' in the Japanese version and 'The Master' in the North American release.
- Monster lairs were indicated by Stars of David in the Japanese version, changed to skull symbols in North America.
- A mobile phone version released in 2004 omitted the city-building portions entirely.
- The game's soundtrack was composed by Yuzo Koshiro and released as a single disc in 1991.
Frequently Asked Questions
What is ActRaiser?
ActRaiser is a 1990 Super Nintendo title developed by Quintet and published by Enix that fuses side-scrolling platforming with an overhead god-mode city-building simulation. It is widely regarded as one of the most inventive hybrid games of the SNES era.
How do the two gameplay modes in ActRaiser work together?
You alternate between playing a living statue in horizontal action stages and an angel in an overhead view where you nurture a tiny civilization, fire arrows at monsters, and cast miracles such as lightning or earthquakes. Raising the region's civilization level by sealing monster lairs unlocks more advanced buildings and stronger divine abilities.
Who composed the ActRaiser soundtrack?
Yuzo Koshiro, the composer famous for Streets of Rage and Snatcher, wrote ActRaiser's SNES score. Its chiptune tracks remain a fan favorite and are often cited as some of the best music on the platform.
What is the story of ActRaiser?
You take on the role of an angel charged with shielding a small group of humans from waves of monsters and guiding them from a handful of settlers into a thriving civilization. As the community grows and seals the creatures' lairs, the threat to the world is gradually pushed back.
Is there a sequel to ActRaiser?
Yes, ActRaiser 2 was released in 1993 on the same console. It leaned more heavily into the action-platforming side and scaled back the city-building simulation compared to the original.
More in Video Games of the 1990s, Part 1 1-24
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