Video Games of the 1990s, Part 1 Codexery

Army Men: Toys in Space

The only Army Men game with Tina Tomorrow and Space Aliens.

Army Men: Toys in Space

In 1999, The 3DO Company developed and published *Army Men: Toys in Space* (released as *Army Men in Space* in Europe) for Microsoft Windows. This real-time tactics game is the sole entry in the Army Men series that includes the character Tina Tomorrow and the Space Aliens.

The long-running war between the Green and Tan nations has settled into minor skirmishes, leaving soldiers with little new action. This changes when a flying saucer crash-lands directly onto the Tan Command Bunker. General Plastro, seeing an opportunity, negotiates with the alien pilots instead of attacking them. Meanwhile, Sarge is leading cadet missions in Tan territory, unaware of the aliens. Green Command eventually detects increased Tan activity around the wreck and sends Sarge with a commando team to destroy it. After fighting through Tan forces and placing explosives on the empty ship, Sarge’s team is surrounded by a Tan battalion. A garbled transmission from an unknown person directs them to a tunnel, where they escape and meet the Galactic Army, led by Tina Tomorrow. They discover the aliens are large, orange soldiers with black eyes and disintegrator weapons.

Plastro, having gained the aliens’ trust, launches an attack on the Green Capital with alien support. Sarge rallies scattered units, rescues civilians, and escapes to a hidden location. To survive, Sarge and Tina secure a portal generator to the alien home world and travel into space, joining the Space Rangers’ war. They drive the aliens from Earth, and the Tan armies begin to fall under Green counterattacks. After learning the location of the Alien Leader, Tina and Sarge lead a final assault on the alien Command Center, killing the Overlord with explosives, gunfire, and laser bursts. Plastro flees with a few soldiers and tanks. On the alien home world, Sarge and Tina share a romantic night, then Sarge and his troops return to Earth to continue fighting the Tan.

According to the review aggregation website GameRankings, the game received unfavorable reviews.

Quick Facts

Title
Army Men: Toys in Space
Developer
The 3DO Company
Series
Army Men
Platforms
Microsoft Windows
Released
NA · October 14, 1999 · EU · 1999
Genre
First-person shooter, Real-time tactics
Modes
Single-player

Facts from the source article.

Lore & Background

The game's plot follows the ongoing war between the Green and Tan nations, which has reduced to skirmishes until a flying saucer crash-lands on the Tan Command Bunker. General Plastro allies with the alien pilots to gain advanced technology, while Sarge, leading cadets, is unaware of the alliance. After destroying the empty alien ship, Sarge is rescued by Tina Tomorrow and her Galactic Army, and they discover the aliens are giant, orange-colored soldiers with black eyes and disintegrator weapons.

Plastro launches an alien-reinforced attack on the Green Capital, but Sarge rallies troops and evacuates civilians. To end the threat, Sarge and Tina secure a portal generator to the alien home world, where they continue fighting alongside Space Rangers. They ultimately kill the Alien Overlord in its command center, witnessed by a fleeing Plastro. The game ends with Sarge and Tina sharing a romantic night, after which Sarge returns to Earth to continue battling the Tan.

Reader's Guide

Army Men: Toys in Space received unfavorable reviews according to the review aggregation website GameRankings. Its significance lies in being the sole entry in the Army Men series to introduce the character Tina Tomorrow and the Space Aliens, expanding the franchise's setting into outer space. The game's plot involves a temporary alliance between the Tan Army and the aliens, forcing the Green Army to team up with Tina's Space Troopers. The narrative includes a romantic subplot between Sarge and Tina, and concludes with the Green forces victorious but aware that the Tan menace is not finished. The game's reception was poor, but it remains a distinctive installment for its sci-fi elements and departure from the series' usual grounded military themes.

Did You Know?

Creative Vision and the Toy Philosophy

Behind the plastic-soldier premise, Army Men: Sarge's Heroes carried a deliberate creative mandate. The 3DO Company's founder Trip Hawkins and creative director Michael Mendheim set out to craft a character-driven action-adventure in the spirit of Super Mario, a marked departure from the series' earlier, more generic entries. Mendheim's central obsession was what he called the "toy aspect"—the sense of playful, physical charm he saw in the army men of the 1995 film Toy Story, which he believed held the franchise's true "magic." He built the roster around distinct personalities so that transmedia spin-offs could theoretically grow from them, though no such content ever materialized. That character-first philosophy is audible in the voice work: Jim Cummings lends his voice to every male character in the game, while Susan Blu brings Vikki to life. The result, released in 1999 as the fourth installment in the Army Men line, reads less like a pure shooter and more like a lighthearted adventure where each soldier has a face, a quirk, and a story to tell.

Two Worlds, Forty Tasks

The single-player campaign sends players across two radically different scales of reality. In Their World, the plastic soldiers are human-sized, clashing across army bases, dense forests, mountain passes, and frozen wastelands. In Our World—the actual human environment, which General Plastro dismissively calls the Alternate World—those same soldiers shrink to toy proportions, skirmishing on a kitchen countertop, in a sandbox, through a suburban backyard, or across a bathroom tile. The Nintendo 64 and PlayStation versions offer fourteen missions with up to five objectives each, while the Dreamcast port expands the count to sixteen missions with three or four objectives apiece, yielding forty total tasks. Objectives range from rescuing Bravo Company members and Vikki to disabling a "bug zapper" gate, capturing blue spies, and destroying the portals the Tan Army use to siphon human-world weapons like magnifying glasses that can melt a soldier. The pacing and level design echo classic arcade shooters such as Ikari Warriors and Guerrilla War, while borrowing structural ideas from GoldenEye, Command & Conquer, and platform games. A default over-the-shoulder camera can be swapped to front-view or first-person with a single button press.

A Roster Built on Personality

Nine characters are playable across the game's single- and multi-player modes, each modeled after a specific plastic-figure pose. Beyond the central trio of Sarge Hawk (the Bravo Company leader), Colonel Grimm (his mentor and the Green Army's commander), and Vikki (Grimm's daughter, a top reporter for the Green Star News), the roster includes General Plastro and five Bravo Company soldiers with sharply defined personalities. Riff is a Bazooka Man with the musical flair and laid-back cool of a blues musician. Hoover is a very skinny, geeky Mine Sweeper brought on for his nimble movement and razor-sharp concentration. Shrap, a Morter Man, carries a surfer-dude attitude. Thick is an M-60 Machine Gunner with a deadly trigger finger paired with a limited vocabulary. Scorch wields a flamethrower and is so psychologically frayed that he gravitates toward open flames. In single-player, Sarge and whichever soldier is rescued are the only options; a rescued comrade assists for the remainder of the mission, and the mission ends prematurely if that comrade falls. Multiplayer opens the palette to tan, blue, grey, or green fighters.

Mixed Reviews, Lasting Footprint

Specialist gaming press met Army Men: Sarge's Heroes with a mix of appreciation and frustration. The general consensus was that it delivered a fun, humorous action experience, but one marred by several graphical and technical problems—issues with the controls, the camera, draw distance, and an overuse of fog. Despite those criticisms, the title found a solid audience: by 2022, the Nintendo 64 and PlayStation versions together had sold 1.3 million units. The game also spawned two direct sequels, Army Men: Sarge's Heroes 2 (2000) and Army Men: Sarge's War (2004), and its characters went on to star in several later Army Men titles from The 3DO Company. Its multi-player modes—split-screen for two on PlayStation and up to four on Nintendo 64 and Dreamcast—offered deathmatch, capture the flag, and base-invasion matches, plus a Family Mode borrowed from 3DO's BattleTanx (1998) that let each player individually choose weapon difficulty. The Dreamcast port was developed by Saffire and published by Midway, while GT Interactive handled the Microsoft Windows release.

Frequently Asked Questions

What is Army Men: Toys in Space?

It is a 1999 real-time tactics game for PC created and released by The 3DO Company, known in European markets under the shorter title Army Men in Space. It stands as the only entry in the Army Men franchise built around a space-themed conflict.

What makes Army Men: Toys in Space unique within the series?

It is the sole Army Men title to feature both the character Tina Tomorrow and a full roster of Space Aliens as adversaries. No other game in the franchise brings those two elements together.

How does the story of Army Men: Toys in Space get going?

The Green and Tan factions have been locked in a long, low-intensity war of minor skirmishes until a flying saucer slams into the Tan Command Bunker. That crash shatters the stalemate and ignites the main conflict of the game.

What role does General Plastro play in Army Men: Toys in Space?

When the alien spacecraft lands on his bunker, Plastro opts to open talks with the alien pilots rather than ordering an immediate attack. His decision to negotiate instead of fight becomes a driving thread of the narrative.

Who developed and published Army Men: Toys in Space, and on what platform?

The 3DO Company handled both the development and the publishing of the title. It shipped exclusively for Microsoft Windows in 1999.

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