Video Games of the 1990s, Part 1 Codexery

Hardwar (video game)

A 1998 flight sim set on Titan's crumbling colony.

Hardwar (video game)

Hardwar (also written as HardW[a]r or under the full title Hardwar: The Future Is Greedy) is a science-fiction flight sim released in 1998. It was built by The Software Refinery and put out by Gremlin Interactive, with Interplay handling US distribution under license. The game’s box art and overall look came from The Designers Republic, the studio behind the Wipeout series’ visuals, while the music was supplied by Warp Records artists. Funbox Media brought Hardwar back digitally via ZOOM-Platform.com on September 17, 2021. Later, Funbox and Jordan Freeman Group (the team behind ZOOM-Platform) released a Steam version on February 15, 2023, which stayed DRM-free.

The story takes place on Titan, where rival power groups fight for control, and the player character eventually escapes. The setting is a series of craters on the moon’s surface, linked by tunnels. Players take the role of a freelance “Moth” pilot in a colony called Misplaced Optimism. Originally a profitable mining outpost, the colony was abandoned by major corporations, leaving its people stranded without space travel and with decaying infrastructure. Over two centuries of isolation, the remaining corporations turned into organized crime outfits, and the police force became corrupt and ineffective. Everything changes when an unidentified, seemingly alien ship crash-lands in the dead Port district. Two big corporations—Klamp-G and Lazarus—scramble to exploit the wreck. The player gets caught up in events and eventually beats both corporations to help the aliens fix their ship, earning passage off Titan toward an uncertain but hopeful future.

How players make a living on Titan is up to them. They can trade honestly while watching out for pirates, hunt outlaws for bounties at police stations, scavenge dropped cargo like many AI Moths do, or become pirates themselves. AI Moths often carry valuable goods, but stolen cargo can be confiscated by police or attract other outlaws. Piracy might also draw unwanted attention from major factions. Players can buy hangars around Titan for easier storage, repairs, and safe housing for extra Moths, as well as set up trade facilities in different craters and install Clones to survive death. Public hangars at businesses are also available for trading and repairs.

Quick Facts

Title
Hardwar
Developer
The Software Refinery
Publisher
EU · Gremlin Interactive · NA · Interplay Productions
Producer
Adrian Carless
Designer
Mark Griffiths / Ciaran Gultnieks / Ian Martin
Programmer
Tim Heaton
Artist
Les Spink
Writer
Adrian Carless / Alan Coltman
Released
September 11, 1998
Genre
Flight simulation
Modes
Single-player / Multiplayer over serial, TCP/IP or DirectPlay
Platforms
PC (Windows/DirectX 5)

Facts from the source article.

Lore & Background

Hardwar places the player in the role of a freelance 'Moth' pilot in the city of Misplaced Optimism, a space colony located on Saturn's moon, Titan. The colony was once a profitable mining outpost, but the major corporations backed out, leaving the inhabitants without the capability of space travel and a slowly but steadily crumbling infrastructure. During two hundred years of isolation, the remaining corporations became effectively organised crime gangs, with the corrupt and inefficient police force maintaining little law and order. Things change when an unidentified, apparently alien, ship crash lands in the defunct Port district, causing the two largest corporations - Klamp-G and Lazarus - to rush to take advantage. The player finds themself thrust into the situation, eventually managing to outrace both corporations to help the aliens repair their ship in return for passage off Titan, to an uncertain, but hopefully better, future.

Gameplay is at the discretion of the players as to how they will earn their living on Titan. They can trade honestly, having to be wary of pirates. They can choose to hunt Titan's outlaws, collecting bounties from the various police stations. Players may also be lowly scavengers like many artificial intelligence (AI) moths, picking at the dropped cargo of panicked traders, or players can become pirates themselves. Many AI moths flit about with valuable cargo, should the players decide to take this path; however, stolen cargo in the players' hands can be confiscated by the police, or they could become the target of other outlaws now that they are carrying valuable cargo. Players may attract the unwelcome attention of one of the main factions in the game due to their piracy. Players are able to buy many of the available hangars around Titan, making storage of goods and repairs much simpler. This also allows them to store extra 'Moths' safely in one location, to set up trade facilities in different craters, and purchase and install Clones, to ensure the players' continuance should they meet an untimely demise in the skies. Alternatively, players can use a public hangar, such as one of the various businesses around the city to trade and repair their moths. Players are able to trade goods from their hangar(s), and based on market forces such as supply and demand, as well as distance to the supply, players can set their own prices. Based on how good a deal the players make, AI moths will line up in droves to purchase goods, or fly on by for a better deal elsewhere. Players can set up manufacturing facilities in their hangars with the purchase of relevant equipment, to turn scrap metal into ship parts, to turn water and chemicals into alcohol, or any number of other products.

Development of Hardwar was originally scheduled for a 1996 release. The Software Refinery was located in the north of England at Leeds, and several locations in the game were named after actual buildings near the company's offices. Hardwar's designer and producer, Ade Carless, plays the Police 'uber-clerk' in several FMV clips, with the GMTV presenter Ben Shephard playing the important role of 'Syd'. In reference to the movie Hackers, four of the pilots on the police wanted list are called 'Zero Cool', 'Acid Burn', 'Lord Nikon' and 'Crash Override'. As The Software Refinery went into voluntary liquidation in 2002, Hardwar is no longer officially supported by its developers and the game has not been officially patched or modified since. However, Ian Martin, one of the game's developers, did release a series of unofficial patches to the fan community to add additional features and bug fixes not present in the final official release.

Reader's Guide

Hardwar is significant for its open-ended, sandbox-style gameplay set in a richly detailed science fiction world on Titan, where players choose their own path as trader, bounty hunter, scavenger, or pirate. The game's atmosphere and freedom were praised by contemporary reviewers, though some noted a slow start. Ed Lomas of Computer and Video Games summarized: 'Hardwar has a brilliant atmosphere, lots to do, and a great sense of freedom. Just make sure you can put up with the first few slow hours.' Paul Presley of PC Zone said: 'In many ways, Hardwar is half a game. Or to be precise, half of another, much larger game. If this were the engine driving the ground-based sections of something like, for want of a more recent example, Elite, then we'd probably be looking at the ultimate game here.' The game's legacy includes a dedicated fan community that received unofficial patches from developer Ian Martin after the studio's liquidation. Funbox Media digitally re-released Hardwar via ZOOM-Platform.com on September 17, 2021, and later released a Steam version on February 15, 2023, which remained DRM-Free.

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