Video Games of the 1990s, Part 1 Codexery

Freddi Fish 2: The Case of the Haunted Schoolhouse

A point-and-click adventure to catch a schoolhouse ghost.

Freddi Fish 2: The Case of the Haunted Schoolhouse

Freddi Fish 2: The Case of the Haunted Schoolhouse is a 1996 video game, the second title in the Freddi Fish series, created and released by Humongous Entertainment. It got a sequel, Freddi Fish 3: The Case of the Stolen Conch Shell, in 1998. The game came out on iOS in 2014 as Freddi Fish Haunted Schoolhouse Mystery, and on Android the same year with the shorter title Freddi Fish: Haunted Schoolhouse. It also launched for Nintendo Switch and PlayStation 4 in May 2024.

In the story, Freddi Fish meets Luther on her way to school; he’s brought his Codfish Commando action figure for show and tell. When they get to class, their teacher Mrs. Croaker says a ghost has been stealing toys from the other students. The ghost then appears, snatches Luther’s figure, and flees. Freddi and Luther chase it into the school basement, where Luther gets his toy back and the ghost threatens revenge. Convinced the ghost is a fake, Freddi designs a Rube Goldberg–style trap to catch it, and they set out to find five extra parts for it. As they search, Boss and Spongehead, the sharks from the first game, try to scare them off with warnings. When the pair is one part short, the sharks meet the Squidfather, who never had toys as a kid and orders them to steal the guppies’ toys. After collecting all five items, Freddi and Luther set the trap using Luther’s figure as bait. It works, revealing the ghost is Boss and Spongehead in disguise. Luther lets the Squidfather keep the action figure, and he and Freddi return the other toys to the class, who celebrate their heroism.

The gameplay uses the same mechanics as the first Freddi Fish game but includes new puzzles, items to collect and use, character encounters, locations, minigames, and clickable spots. The parts for the ghost trap are randomized each time you start a new game.

The game was shown at E3 1996. Since adult women often voice children of both genders in games, designer Tami Borowick—who had decided to make Freddi female during the first game’s development—worried players might not realize she was a girl, so she added a line in this game to clarify Freddi’s gender.

Freddi Fish 2 was generally well received. Allgame gave it three stars, Electric Playground scored it 9.5 out of 10, PC Magazine awarded five stars, and Unikgamer rated it 7.5 out of 10.

Quick Facts

Title
Freddi Fish 2: / The Case of the Haunted Schoolhouse
Developer
Humongous Entertainment
Producer
Ron Gilbert
Designer
Mark Peyser / Tami Borowick
Engine
SCUMM
Composer
Tom McGurk
Series
Freddi Fish
Platforms
Macintosh, Windows, DVD player, Linux, Android, iOS, Nintendo Switch, PlayStation 4
Genre
Adventure
Modes
Single-player

Facts from the source article.

Lore & Background

The plot follows Freddi Fish and her friend Luther as they investigate a ghost that steals toys from their classroom. After the ghost takes Luther's Codfish Commando action figure, the pair chase it into the school basement and later set a Rube Goldberg trap to capture it. The sharks Boss and Spongehead from the first game attempt to discourage them, acting on orders from the Squidfather, who never had toys as a youth. The trap reveals the ghost is Boss and Spongehead in disguise, and Luther lets the Squidfather keep his action figure while returning other toys to classmates.

Gameplay uses the same mechanics as the first Freddi Fish game, with randomized parts and pieces for the ghost trap in each new game. The game was showcased at E3 1996. Designer Tami Borowick added a line clarifying Freddi's gender because adult women often voice children of both genders, and she feared players might not realize Freddi was female.

Reader's Guide

Freddi Fish 2 was generally well-received, earning a 3-star rating from Allgame, 9.5 out of 10 from Electric Playground, 5 Stars from PC Magazine, and a 7.5 out of 10 from Unikgamer. It won the 'Best Educational Game' award at the 1997 Game Developer's Choice Awards Spotlight Awards, and MacUser named it one of 1996's top 50 CD-ROMs. The game's randomization of puzzle components added replayability, and its re-releases on mobile and modern consoles extended its reach beyond the 1990s. The title remains notable as a classic educational adventure that clarified its protagonist's gender through a deliberate script addition.

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