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Half-Life: Opposing Force

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Half-Life: Opposing Force is an expansion pack for the first-person shooter game Half-Life (1998). It was developed by Gearbox Software and published by Sierra On-Line for Windows on November 19, 1999.

Opposing Force was the first expansion for Half-Life and was announced in April 1999. Lead designer Randy Pitchford believed Gearbox was selected to develop Opposing Force because Valve, the creators of Half-Life, wanted to concentrate on their future projects. The expansion portrays the events of Half-Life from the perspective of a U.S. Marine, one of the enemy characters in the original, assigned to the Hazardous Environment Combat Unit (HECU).

Synopsis

Opposing Force is set in the same location and timeframe as Half-Life, at the Black Mesa Research Facility in New Mexico. Shephard is sent to Black Mesa to quell the alien threat and silence witnesses, but after becoming isolated from his fellow Marines, he must ally with Black Mesa personnel and attempt to escape. The game opens with Shephard riding a V-22 Osprey with his squad, who discuss their deployment without knowing its purpose.

As they near the landing zone, airborne alien creatures attack the Osprey formation, causing Shephard's Osprey to crash. He regains consciousness in a medical bay, learning that the Marines are being beaten by Xen forces and orders have come to pull out. Shephard departs to reach an extraction point but is prevented from doing so by the enigmatic G-Man, causing the evacuation craft to leave without him.

Development

Gearbox Software announced Half-Life: Opposing Force on April 15, 1999. Company founder Randy Pitchford said the main aim was to keep the feel of Half-Life intact while offering fresh content that built on the original experience. The title carries two meanings: it points to the player taking the role of an enemy from the first game, and it also references Newton's third law of motion. Pitchford later explained that Valve likely gave Gearbox the expansion project because Valve wanted to concentrate on its own upcoming games.

He also noted that both companies agreed not to make major changes to the game engine, since that could harm the work being done by the modding community. Key details about the expansion's direction, including new areas, characters, and story, were shown at the 1999 Electronic Entertainment Expo. The official site, hosted by publisher Sierra Studios, went live in July 1999. Development took eight months with a team of over fifteen people.

Gearbox brought in outside help for certain design tasks. In June 1999, level designer Richard Gray joined to work on multiplayer. Several other designers came on board in September 1999, bringing experience from games like Daikatana, Quake II, Doom, and Shadow Warrior. Screenshots were released over the next two months.

The game launched on November 19, 1999. A multiplayer update followed in May 2000, adding a capture the flag mode and new items to go with it. Opposing Force later appeared on Valve's Steam service. It was included in Sierra's Half-Life: Generation compilation in 2002 and in the Half-Life 1: Anthology from Valve and Electronic Arts on September 26, 2005.

Reception

Critics largely praised Opposing Force, which earned an 85.45% aggregate score on GameRankings. It sold 108,008 copies in the U.S. by the end of 1999, and eventually moved over 1.1 million units at retail. Kim Randell of Computer and Video Games highlighted Gearbox's effort to match the original Half-Life experience, calling the multiplayer additions the area that "really shines" and the whole package "an awesome achievement." GameSpot's Erik Wolpaw noted that, unlike most mediocre expansion packs, Opposing Force set a new standard for action-game mission packs.

He praised the single-player campaign's memorable scenes and the designers' evident enthusiasm, though he criticized some artificial intelligence and described certain new models as "merely window dressing." GamePro called it not just an add-on but a continuation of a masterpiece, commending the level design and story while noting it was a bit short. A few critics disagreed with the high praise, questioning whether Opposing Force was as influential as others claimed.

Frequently Asked Questions

What platforms is Half-Life: Opposing Force available on?

Half-Life: Opposing Force was released for Windows, OS X and Linux.

Who designed Half-Life: Opposing Force?

Half-Life: Opposing Force was designed by Rob Heironimus.

Who composed the music for Half-Life: Opposing Force?

The music for Half-Life: Opposing Force was composed by Chris Jensen.

What engine does Half-Life: Opposing Force use?

Half-Life: Opposing Force runs on GoldSrc.

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Test yourself

Three questions drawn from this entry’s sources. Pick an answer to check it.

1. Who directed "Half-Life: Opposing Force"?

Correct.

Not quite. The answer is Randy Pitchford.

From the source: “Lead designer Randy Pitchford believed Gearbox was selected to develop Opposing Force because Valve, the creators of Half-Life, wanted to concentrate on their future projects.”

2. Which company developed "Half-Life: Opposing Force"?

Correct.

Not quite. The answer is Gearbox Software.

From the source: “It was developed by Gearbox Software and published by Sierra On-Line for Windows on November 19, 1999.”

3. In what year was "Half-Life: Opposing Force" first released?

Correct.

Not quite. The answer is 1999.

From the source: “It was developed by Gearbox Software and published by Sierra On-Line for Windows on November 19, 1999.”

Answers checked against the source article

Sources

Compiled from Wikipedia and the sources listed below. Text from Wikipedia is available under CC BY-SA 4.0; this entry is adapted from it.

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