Video Games About the Military Codexery

Joe Blade

1987 budget game that topped UK charts.

Joe Blade

Joe Haupt from USA · CC BY-SA 2.0

Joe Blade is a video game published by Interceptor Micros on their Players budget label for the ZX Spectrum, Commodore 64 and Amstrad CPC in 1987. It reached the top of the UK game charts, replacing Renegade, and peaked at number 7 in Germany. The game was ported to several other platforms, and two sequels followed.

Quick Facts

Title
Joe Blade
Designer
Colin Swinbourne
Publisher
Players (Interceptor Micros)
Released
1987
Genre
Platform
Modes
Single-player
Platforms
ZX Spectrum, Commodore 64, Amstrad CPC, Acorn Electron, BBC Micro, Atari 8-bit, MSX, Amiga, Atari ST
Developer
Players

Facts from the source article.

Reader's Guide

Joe Blade is notable as a budget-priced game that achieved commercial success, reaching number one in the UK charts. Its reception was mixed: Ron Stewart for Page 6 said 'It is not a great game, but for under a tenner what do you expect. There is enough game play here to keep you going for a while.' Arnie Katz & Joyce Worley for Ahoy!'s AmigaUser called it 'an exceptionally well programmed product' with 'animated illustrations and jaunty soundtrack.' Computer and Video Games said 'Nice and cheap with ace graphics, Joe Blade certainly cuts it. A good buy.' Crash described it as 'extremely playable and addictive.' The game was ported to multiple platforms and spawned two sequels, Joe Blade 2 (1988) and Joe Blade 3 (1989).

Did You Know?

A Radical Reimagining of the Hero

Joe Blade 2 marked a dramatic departure from its predecessor in both tone and mechanics. Where the first installment cast Blade as a soldier in a gritty, realistic setting, the sequel reimagined him as a vigilante patrolling city streets, clearing out criminals and rescuing elderly pensioners. The combat system was overhauled entirely: rather than wielding a gun, the player dispatched enemies by leaping over them and striking with their feet. Adding to the surreal atmosphere, rescuing civilians triggered a brief puzzle sub-game in which the player had to organize a pattern of symbols. Four distinct variations of this mini-challenge existed, each demanding completion within a sixty-second window. The overall effect was a game that felt almost dreamlike compared to the harder-edged realism of the original. Notably, the sequel was also significantly easier, with many players reporting they could finish the entire game in a single hour-long session.

The Spectrum Loader and Technical Quirks

One of the most memorable technical touches in Joe Blade 2 was exclusive to the ZX Spectrum release. The game shipped with an Invade-a-Load-style loading screen created by programmer Andy Severn, branded as Loada-Game. Rather than simply displaying a progress bar while data loaded from tape, Severn embedded a fully playable version of Pac-Man directly into the loader, turning what was typically a tedious wait into a brief, interactive diversion. This kind of creative loading-screen design was a hallmark of the British home-computer scene, where developers squeezed as much personality and playfulness into every byte as possible. The Loada-Game loader gave Spectrum owners a small taste of arcade nostalgia before the actual game even began, and it became a point of distinction for the platform's version of the sequel. In an era when loading times could stretch into minutes, such flourishes were both a practical comfort and a showcase of the programmer's flair.

A Mixed but Warm Critical Reception

Critics responded to Joe Blade 2 with a blend of enthusiasm and mild frustration. Paul Rixon in New Atari User acknowledged that the original felt more instantly accessible, though he attributed this partly to missing instructions in his preview copy, and still urged arcade fans to pick up the sequel without hesitation. Crash magazine praised the game as short-term playable, a vote of confidence in its immediate fun. Computer and Video Games, reviewing the Atari ST edition, simply told fans of the first game to grab the toute-de-suite. However, not all reviews were glowing. Richard Henderson in Computer Gamesweek felt the graphics were solid but the screens lacked variety and the sprites moved too slowly to sustain enjoyment. Sinclair User offered a memorable analogy, comparing the experience to watching a ballet—pretty and artistic, but leaving one wishing someone would cut loose with a machine-gun. The consensus pointed to a charming but somewhat shallow sequel.

Position in the Series and Lasting Identity

As the second entry in the Joe Blade series, the sequel defined itself largely through contrast with the original. Its lighter, more whimsical tone—vigilante foot-kicks, symbol-puzzle sub-games, and an overall surreal feel—stood in sharp relief to the comparatively gritty realism players had experienced in the first title. This tonal shift made the game considerably easier, to the point where many players could clear it in a single hour-long sitting, a far cry from the challenge the original presumably demanded. Reviewers consistently framed the sequel as a natural follow-up for fans of the first game, with CVG's toute-de-suite recommendation and Rixon's advice to grab a copy without hesitation underscoring its identity as a companion piece rather than a standalone landmark. The game's legacy, then, is that of a charming, accessible sequel that leaned into surrealism and simplicity, cementing Joe Blade as a series willing to reinvent its hero's role with each new chapter.

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Frequently Asked Questions

What is Joe Blade?

Joe Blade is a 1987 military-themed video game released as a budget title under the Players label by Interceptor Micros. It debuted on the ZX Spectrum, Commodore 64, and Amstrad CPC before being ported to a wider range of systems.

What platforms can I play Joe Blade on?

The original 1987 release covered the ZX Spectrum, Commodore 64, and Amstrad CPC, and subsequent ports brought it to the Acorn Electron, BBC Micro, Atari 8-bit, MSX, Amiga, and Atari ST.

How well did Joe Blade perform on the charts?

Despite its budget positioning, the game surged to number one on the UK game charts, displacing Renegade, and also climbed to seventh place in the German market.

Who published Joe Blade?

Interceptor Micros put the game out in 1987 through their Players imprint, a label specifically designed for lower-priced titles.

Are there any sequels to Joe Blade?

Yes, the original's chart success led to two follow-up entries in the franchise, extending the series well beyond the initial 1987 launch.

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