Vehicular Combat Games Codexery

Bump 'n' Jump

A 1982 arcade game of bumping cars and jumping obstacles.

Bump 'n' Jump is a 1982 vehicular combat arcade game developed and published by Data East. Released in North America by Bally Midway, it was available as a dedicated board and on the DECO Cassette System. The game was a commercial success in Japan and North America and was ported to several home platforms.

Quick Facts

Developer
Data East
Composer
Hiroaki Yoshida; Azusa Hara (NES)
Platforms
  • Arcade
  • Intellivision
  • Atari 2600
  • ColecoVision
  • Sharp X1
  • Nintendo Entertainment System
Genre
Vehicular combat
Modes
Single-player, multiplayer
Arcade system
DECO Cassette System

Facts from the source article.

Gameplay

Players drive a car through courses while enemy vehicles appear as cars and trucks. Cars can be bumped into obstacles or jumped upon and destroyed, while trucks cannot be bumped and can only be destroyed by jumping on them; trucks sometimes drop debris to avoid. Points are earned for bumping cars into crashes. Each level ends with 500 points per enemy vehicle crashed, but a special bonus of 50,000 points is awarded for completing a level without wrecking any vehicles. Level transitions are marked by a change of seasons. A flashing exclamation point warns of large obstacles like water that require jumping. Jumps are possible when the car reaches at least 100 mph. Losing a car occurs by wrecking into the road sides, plunging into water, or hitting an obstacle. The game continues until all cars are lost, with extra cars awarded except after 999,999 points, at which point a survival of the fittest mode activates for the remainder of the game.

Ports

Mattel Electronics licensed Bump 'n' Jump from Data East and released versions for the Intellivision in 1983 and the Atari 2600 in 1983, followed by a ColecoVision version distributed by Coleco in 1984. Data East released a port of Burnin' Rubber as Buggy Popper for the Famicom in Japan on 8 October 1986. Vic Tokai published the NES version in North America in December 1988 as Bump 'n' Jump, which added a fuel mechanic requiring players to pick up gasoline cans to keep the car running when traveling too fast.

Legacy

Next Generation ranked Bump 'n' Jump number 65 on its Top 100 Games of All Time in 1996. The arcade version was released on the PlayStation Portable in North America by G1M2 under its original title, and appears on the Data East Arcade Classics compilation. Charlie Wehner set an arcade world record of 3,175,880 on December 25, 2011. John McNeill achieved a score of 5,869,264 on September 14, 2013, which was officially recognized on January 5, 2015 after ownership issues with Twin Galaxies. McNeill also holds the MAME world record of 2,531,168 from March 2, 2012.

Frequently Asked Questions

What platforms is Bump 'n' Jump available on?

Bump 'n' Jump was released for Arcade, Intellivision, Atari 2600, ColecoVision, Sharp X1 and Nintendo Entertainment System.

Who composed the music for Bump 'n' Jump?

The music for Bump 'n' Jump was composed by Hiroaki Yoshida and Azusa Hara (NES).

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