London
London appears as a major location in the Uncharted series, most prominently in Uncharted 3: Drake's Deception. It serves as a key setting for Nathan Drake's investigation into the lost city of Ubar, the Atlantis of the Sands. The city is depicted through a blend of historical landmarks, underground tunnels, and a grand manor, reflecting the series' signature mix of exploration and high-stakes action.
Quick Facts
- First appears
- Uncharted 3: Drake's Deception
- Role
- Key hub for investigation and set-piece sequences
- Affiliation
- Various factions, including Marlowe's organization
- Notable locations
- Underground tunnels, London streets, mansion interiors
Lore & Background
In Uncharted 3, London is the backdrop for Nathan Drake's pursuit of Sir Francis Drake's ring and the clues leading to the lost city of Ubar. The city's ancient underground tunnels, dating back to Roman times, are used by the secret society led by Katherine Marlowe. These tunnels house hidden chambers and artifacts, linking London's history to the broader mystery of the Atlantis of the Sands.
Reader's Guide
London in Uncharted 3 is a masterclass in moody urban exploration. The streets are narrow and rain-slicked, with glowing shop windows and the distant rumble of Tube trains. The underground tunnels are a web of Roman sewers, Victorian crypts, and forgotten chambers—each layer of history visible in the stonework. The mansion you infiltrate is a sprawling Georgian estate, its grand halls lined with portraits of Marlowe's ancestors and its hidden passages triggered by pulling candlesticks or shifting bookshelves.
The stealth sequence here is tense: you'll crawl through coal chutes, shimmy along drainpipes, and use hanging chandeliers to cross ballrooms unseen. The chase through the streets is a frantic dash over rooftops and through market stalls, with guards closing in from every side. Environmental storytelling is everywhere—a discarded letter reveals a betrayal, a chalk mark on a wall points to a secret meeting spot, and the graffiti in the tunnels tells the story of the society's long reach.
Traversal is tight and vertical: you'll climb up through a crumbling bell tower, swing across a gap using a pipe, and squeeze through a gap behind a fireplace. The atmosphere is thick with tension—rain drips through cracks, gas lamps hiss, and the only sounds are your footsteps and the distant clatter of a guard's boots.
More in World & Locations
Elsewhere in Uncharted
Spotted an error? Know more?
Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced
