Typing Video Games Codexery

Typing of the Date

A typing-based spinoff of the multiplayer dating sim, now with Reika as a date.

Typing of the Date

Typing of the Date is a spinoff video game of Getter Love!!, developed and published by Sega for the Dreamcast. Released on September 27, 2001, it removes the party game elements of the original in favor of typing challenges and minigames using the Dreamcast keyboard. The game features three of the original romanceable girls—Makoto, Ayumi, and Reika—as potential dates, while other characters like Alfonso and Shizuku appear in NPC roles.

Developer
Sega
Publisher
Sega

Quick Facts

Title
Getter Love!!
Developer
Hudson Soft
Producer
Hidetoshi Endo
Director
Masato Tobisawa
Designer
Kokoro Nakamura
Writer
Katsunori Takahashi · Kazumi Katou
Programmer
Kimihiro Nishino
Composer
Shohei Bando
Artist
Akihiro Shibata
Released
JP · December 3, 1998
Genre
Party, dating sim
Modes
Single player, multiplayer

Facts from the source article.

Lore & Background

Typing of the Date was released for the Dreamcast on September 27, 2001, as a spinoff of the Nintendo 64 game Getter Love!!. Unlike the original, which focused on four-player competition to romance girls, this version removes the party game elements entirely. Instead, players engage in typing challenges and minigames using the Dreamcast keyboard, adapting the romance mechanics to a text-input format. The three romanceable characters are Makoto, Ayumi, and Reika.

Reader's Guide

The game retains three of the seven original romanceable girls—Makoto, Ayumi, and Shizuku—as potential dates. The remaining four girls from the Panda Love Unit, as well as other characters like Alfonso Roberto Martini and Reika Kongouji, appear only in non-datable NPC roles. Typing of the Date is one of three typing-themed spinoffs released between 2001 and 2002; the others were Gettyping Love!! and Gettyping Love!! 2 for cell phones via i-mode. Its significance lies in adapting a competitive dating sim into a single-player typing exercise, reflecting the early-2000s trend of peripheral-based games. The game was released only in Japan and received no known English localization.

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