Epistory – Typing Chronicles
A typing game where a writer's world unfolds on paper.
Fishing Cactus, the developer · CC BY-SA 3.0
Epistory – Typing Chronicles is an action-adventure typing game from 2016, created by developer Fishing Cactus. It first entered Steam Early Access in September 2015, with the full version launching on March 30, 2016 for Linux, Windows, and macOS, and later arriving on Stadia on February 2, 2021. Players control a young girl riding a three-tailed fox, while the story mirrors a writer's creative process—unfolding like paper on the screen and told through the writer's inner voice. A spiritual successor, Nanotale – Typing Chronicles, followed.
During development, a key goal was making the game feel like a proper game rather than just a typing tool, so the team focused on giving players meaningful choices. Built in Unity with the Tiled map editor, the ground tiles initially looked artificial, a problem solved with Shader Forge. Movement used the EFJI keys to encourage proper home-row typing. The art style was shaped by another Fishing Cactus project with a World War I theme, and since the framing story centers on a writer, a paper-based world felt natural. This evolved into a 3D papercraft and origami aesthetic. Levels were populated with trees using random methods, then manually reviewed and edited by designers before being saved.
Early Access began on September 30, 2015, with Mac and Linux versions following in October. Chapter Two arrived in November 2015, raising the price to $12.99. Strong early access sales pushed the full release deadline to 2016 and led to more resources for art design, creating assets that didn't match earlier levels—these were used in later stages to suggest a deepening world. The game launched in English, French, and German, with Spanish added later. Mod support, introduced in June 2016, let players customize typed words, add translations, and support different keyboard layouts.
Epistory earned a nomination for Indie of the Year at IndieDB and an honorable mention in the 17th Independent Games Festival's Excellence in Visual Art category. On Metacritic, it received "mixed or average" reviews. Critics often praised its typing mechanics; Joshua Vanderwall of the Escapist called it a meditative experience. It was also recognized for its visual style, though it was not a finalist for Best 3D Visuals at the Unity Awards 2016, as that category did not exist that year.
The game has been localized into eight languages beyond English: Fren
- developer
- Fishing Cactus
- release_date
- March 30, 2016
- platforms
- Linux, Microsoft Windows, macOS, Stadia
- genre
- Action-adventure, typing
- engine
- Unity
- metacritic_score
- Mixed or average
Quick Facts
- Title
- EpistoryTyping Chronicles
- Developer
- Fishing Cactus
- Publisher
- Plug In Digital
- Platforms
- Linux, Microsoft Windows, macOS, Stadia
- Released
- 2016-03-30
- Genre
- Action-adventure, Typing
- Modes
- Single-player
- Designer
- David Bailly
- Programmer
- Thibaut "Thibz" Hanson
- Artist
- Benjamin "RYan" Lucas (3D) and Amandine Flahaut (2D)
- Writer
- Joseph J Clark
Facts from the source article.
Lore & Background
Epistory – Typing Chronicles was developed by Fishing Cactus, with a focus on making the game 'feel like a game and not just a typing application.' Player choice was emphasized in gameplay design. The game was built in Unity using the Tiled map editor, and artificial-looking ground tiles were fixed with Shader Forge. Movement used the EFJI keys to encourage proper home-key typing. The art design was influenced by a World War I-themed project the studio was working on, and the paper-themed world was chosen because the frame story involves a writer. Later, the design shifted to 3D with papercraft and origami elements. Levels were populated with trees using random methods, then manually checked and edited.
Reader's Guide
Epistory – Typing Chronicles is significant as a typing game that integrates narrative and exploration, distinguishing itself from pure typing tutors. Its papercraft aesthetic and focus on a writer's creative process offered a unique thematic approach. The game received a nomination for Indie of the Year at IndieDB and an honorable mention in the 17th Independent Games Festival's Excellence in Visual Art category. It was also a finalist for Best 3D Visuals at the Unity Awards 2016. Multiple reviewers praised its typing mechanics, and Joshua Vanderwall of the Escapist described it as a meditative experience. The game was localized into eight languages besides English, with some versions noted as significantly more difficult due to larger alphabets, yet still accessible to younger audiences. Its legacy includes a spiritual sequel, Nanotale – Typing Chronicles, and its mod support extended its lifespan.
Did You Know?
- The game uses EFJI keys for movement to encourage proper home-key typing.
- Art assets from later levels were intentionally mismatched with earlier levels to give the impression of the world deepening.
- The game was a finalist for Best 3D Visuals at the Unity Awards 2016.
- Localized versions in languages like Czech (41/42 letters) were marked as significantly more difficult than English.
Design Philosophy & Technical Craft
The core challenge for Fishing Cactus was making Epistory feel like a genuine game rather than a typing application. To achieve this, the team prioritized player choice in their gameplay design. The game was built in Unity with the Tiled map editor, though the ground tiles initially looked artificial—a problem solved with Shader Forge. Movement was mapped to the EFJI keys to encourage proper home-row typing. The art direction drew from a separate World War I-themed project the studio was working on, and because the narrative follows a writer's creative process, a paper-themed world felt natural. The team later pushed this aesthetic into three dimensions, incorporating papercraft and origami designs. Level design involved random methods to populate trees, which designers then manually checked and refined before finalizing each level. The story itself unfolds like paper on-screen, narrated from the writer's internal thoughts, following a young girl riding a three-tailed fox.
Early Access Journey & Release Timeline
Epistory first appeared on Steam Early Access on September 30, 2015, with Mac and Linux editions following in October. Chapter Two arrived in November 2015, accompanied by a price bump to $12.99. The strong reception of the early access build led the team to push the full release into 2016, dedicating additional resources to art design. This investment produced new art assets that deliberately didn't match the earlier levels; the developers used this visual evolution to create the impression of a world growing deeper as players progressed. The official 1.0 launch came on March 30, 2016, for Linux, Windows, and macOS. The game shipped in English, French, and German from early access, with Spanish added later. Mod support arrived in June 2016, letting players swap in-game words, add translations, and support alternate keyboard layouts. A Stadia port followed on February 2, 2021. The game's spiritual successor, Nanotale – Typing Chronicles, extended the typing-adventure formula.
Critical Reception & Industry Recognition
Epistory earned a "mixed or average" consensus on Metacritic, yet its visual and mechanical qualities drew specific praise from the industry. The title was nominated for Indie of the Year at IndieDB and received an honorable mention in the Excellence in Visual Art category at the 17th Independent Games Festival. It also became a finalist for Best 3D Visuals at the Unity Awards 2016. Reviewers consistently highlighted the typing mechanics as a standout feature. Joshua Vanderwall of The Escapist characterized the experience as meditative, capturing the contemplative rhythm of the game's paper-unfolding narrative. The game's unique blend of action-adventure gameplay with a typing-based control scheme set it apart in the indie landscape, and its papercraft aesthetic gave it a visual identity that resonated with both players and judges at major indie showcases.
Localization & Global Accessibility
Beyond English, Epistory was localized into eight additional languages: French, German, Spanish, Polish, Portuguese-Brazil, Russian, Czech (translated by Jan Balek), and Japanese. A notable side effect of this multilingual support was increased difficulty in non-English versions. Languages with larger alphabets—Spanish with 29 letters (excluding accents), Russian with 33, and Czech with 41 or 42—required players to type more characters per word, making the typing challenges measurably harder. Despite this added complexity, the localized versions remained accessible to younger audiences. The June 2016 mod update further expanded accessibility by allowing players to modify in-game words, contribute their own translations, and adapt the game to different keyboard layouts. This combination of official localization and community-driven modding made Epistory one of the more globally inclusive typing games of its era.
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Frequently Asked Questions
What is Epistory – Typing Chronicles?
It is a 2016 action-adventure typing game developed by Fishing Cactus in which you guide a young girl riding a three-tailed fox through a world that visually spreads across the screen like a sheet of paper. The narrative is framed as a writer's creative process, told through the writer's inner voice.
How does the typing gameplay work in Epistory – Typing Chronicles?
Players type out words to attack enemies and progress through the story, with the world literally unfolding on screen as if being written in real time. The mechanic is designed to mirror the act of a writer bringing characters and scenes to life.
What platforms can I play Epistory – Typing Chronicles on?
The full version launched on Linux, Windows, and macOS on March 30, 2016, and the title later arrived on Stadia in February 2021.
Who developed Epistory – Typing Chronicles and when did it first appear?
Fishing Cactus created the game, first putting it into Steam Early Access in September 2015 before the complete build shipped in March 2016. The project was built with the Unity engine.
Is there a sequel or follow-up to Epistory – Typing Chronicles?
Nanotale – Typing Chronicles serves as the spiritual successor, carrying forward the typing-adventure formula with a new cast and setting.
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