Typing Video Games Codexery

Kids on Keys

1983 educational game promoting keyboard familiarity for children.

Kids on Keys

Kids on Keys is a 1983 educational video game from Spinnaker Software designed by Freeda Lekkerkerker. The game was created to teach young players basic language and typing skills through three minigames. It entered the Billboard charts for Top Educational Computer Software at #8 on February 9, 1985, and had sold over 150,000 copies by that time.

publisher
Spinnaker Software
designer
Freeda Lekkerkerker
release_year
1983
genre
Educational video game
platform
Not specified in source
known_for
Teaching keyboard familiarity to young players

Quick Facts

Developer
Spinnaker Software
Designer
Freeda Lekkerkerker
Platforms
Atari 8-bit, Commodore 64, MS-DOS, TRS-80 Color Computer, VIC-20, ZX Spectrum
Released
1983
Genre
Educational

Facts from the source article.

Lore & Background

Kids on Keys was designed by Freeda Lekkerkerker and published by Spinnaker Software in 1983. Spinnaker president David Seuss stated that the program's intention was not to teach typing but to promote 'keyboard familiarity', teaching children how to reach all keys and type faster. Lekkerkerker wanted the game to challenge players who wanted to advance beyond using a joystick while gaming.

The game contains three minigames. In the first, players type a falling letter before it hits the ground. The second requires typing the full name of household items before the words reach the bottom of the screen. The third shows names of objects at the bottom of the screen while pictorial icons appear in the center; players press the number key corresponding to the object's icon.

Kids on Keys entered the Billboard Top Educational Computer Software chart at #8 on February 9, 1985. By that time it had sold over 150,000 copies and had been successful during the 1983 and 1984 holiday seasons.

Reader's Guide

Kids on Keys is significant as an early educational video game that focused on keyboard familiarity rather than formal typing instruction. Its design by Freeda Lekkerkerker aimed to bridge the gap between joystick-based gaming and keyboard use, helping young players become comfortable with the computer keyboard. The game's commercial success, with over 150,000 copies sold by early 1985 and a Billboard chart placement, indicates its popularity during the early home computer era. Texas Monthly described the game as 'imaginative' and a decent rote-learning game, noting that along with Early Games it offered a great first computing experience for young gamers. Ahoy! called it 'a positive step' in teaching children typing but criticized the bonus round as 'indecipherable semi-graphics'. The game's legacy lies in its approach to introducing children to computer interaction through play, predating many later educational typing games.

Did You Know?

Frequently Asked Questions

Who created Kids on Keys?

Kids on Keys was designed by Freeda Lekkerkerker and published by Spinnaker Software in 1983. It was built specifically as an educational tool to help young children learn to type.

What is Kids on Keys actually about?

The game teaches basic language and typing skills through three separate minigames aimed at getting kids comfortable with a keyboard. It was one of the early titles focused squarely on keyboard familiarity for children.

How well did Kids on Keys perform commercially?

By February 9, 1985, the title had moved more than 150,000 copies. It also reached #8 on the Billboard chart for Top Educational Computer Software around that time.

What platform was Kids on Keys released on?

The specific platform is not clearly documented in available sources, though it was a 1983 release from Spinnaker Software. What is confirmed is that it was an educational typing title marketed toward young players.

Why do fans of typing games still mention Kids on Keys?

It is often cited as an early example of a game built entirely around teaching children keyboard skills rather than merely using typing as a gameplay mechanic. Its 1983 release and strong sales made it a notable milestone in the educational typing genre.

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