Shogun Showdown
A turn-based tactics roguelike set on a one-dimensional battlefield.
Shogun Showdown is a turn-based tactics roguelike from solo developer Roboatino, published by Goblinz Studio and Gamera Games. It launched in September 2024 across Nintendo Switch, PlayStation 4 and 5, Xbox One and Series X/S, Windows, macOS, and Linux. Critics gave it generally favorable reviews, highlighting its distinctive combat system.
Battles take place on a one-dimensional track of five to nine spaces. Each turn, the player can move forward one square, turn around, use a skill, prepare an attack or action, or execute up to three queued actions. Some actions don’t consume the turn, and the queue can be freely rearranged or cleared. After the player acts, enemies take their turns with similar options—moving, turning, preparing, or using queued attacks. Strategy hinges on knowing what enemies will do next. For example, if an enemy plans to spear two tiles ahead, the player might step back to dodge, or use a tile-swapping skill to redirect the spear into another enemy. Attacks and actions come from tiles collected during a run. Each character starts with two basic attacks and a unique skill; additional tiles are found in shops and random events. Tiles can be upgraded to reduce cooldowns or increase damage. Between battles, the game follows a modern roguelike structure: a node-based map with randomized shops and enemies. After each run, players unlock new characters, tiles, and skills. Completing a run unlocks a harder difficulty.
The player is a samurai hunting the shogun, who triggered a cataclysm that ruined the earth and unleashed shadowy ashigaru warriors. The setting is a series of islands inspired by feudal Japan.
Roboatino is the solo developer Mirko. During the COVID-19 pandemic in 2021, he taught himself Unity and started prototyping a deck-builder. Over the next year, he created the left-right movement system and posted an alpha build to itch.io in May 2022. YouTuber Retromation became an early fan, and his videos helped popularize the game. Mirko initially worked full-time as a software developer, designing Shogun in his spare time. Goblinz Studio signed Roboatino, letting Mirko shift to part-time, then full-time, development. The publisher enabled him to hire Oscar di Mondogemello for the score, Brandon Schenk for character and enemy animations, and Camille Blinot for background art. Gamera Games joined as publisher for the Chinese market.
Quick Facts
- Title
- Shogun Showdown
- Developer
- Roboatino
- Publisher
- Goblinz Studio · Gamera Games
- Engine
- Unity
- Platforms
- Linux · macOS · Nintendo Switch · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X/S · Windows
- Released
- September 4, 2024
- Genre
- Roguelike · Turn-based tactics
- Modes
- Single-player
- Composer
- Oscar di Mondogemello
Facts from the source article.
Lore & Background
The player in Shogun Showdown is a samurai on a quest to kill the shogun, which has caused a cataclysmic event to ruin the earth and send forth shadowy forces. These shadowy forces are generally ashigaru warriors, and the location of the game is on a series of islands representing islands in feudal Japan.
Battles are fought on a one-dimensional track of 5 to 9 spaces. Each turn, the player may perform actions such as moving forward one square, turning around, using a skill, preparing an attack or action, or using queued attacks and actions (maximum of 3). Some attacks and actions do not use up the player's turn, and attacks can be freely organized or removed from the queue. After the player acts, enemies act on their turns with similar movement and attack options. Strategy comes from knowing ahead of time what the enemy will do on its next turn.
Attacks and actions come from a set of tiles collected throughout a run. Each character starts with two basic attacks, and players may collect other tiles from shops and randomized events. Tiles can be upgraded in several ways, such as reducing cooldown or increasing base damage. Each character also starts with a skill separate from the tile set. Between battles and runs, the game features a node-based map with randomized shops and enemies. After each run, players can unlock new characters, tiles, and skills. Upon successful completion of a run, the game can be played on the next hardest difficulty.
Reader's Guide
Shogun Showdown was developed by Roboatino, a solo game developer named Mirko. During the COVID-19 pandemic in 2021, Mirko taught himself Unity and began prototyping a deck-building game. Over the next year, he developed the left-right movement scheme and posted an alpha build to itch.io in May 2022. YouTube content creator Retromation became a fan of the early build, and his videos helped popularize the game early in its development. Mirko was still working full-time as a software developer and designing the game in his spare time until Goblinz Studio signed Roboatino, allowing Mirko to switch to part-time, then full-time, development. The publisher allowed Roboatino to hire Oscar di Mondogemello to write the score, while additional pixel art was drawn by Brandon Schenk and Camille Blinot. Gamera Games joined as publishers to the Chinese market. On April 4, 2023, a free version titled Shogun Showdown: Prologue was released on Steam with access to 3 combat locations and a small subset of tiles. The full game entered early access on Steam in June 2023 and was part of Steam Next Fest. Northernlion played the game several times on Twitch and posted videos to his YouTube fanbase. Development continued for about a year and a half after early access, and the game was released on all platforms on September 4, 2024. Roboatino did the Nintendo Switch port itself, while Entalto Studios handled the PlayStation and Xbox ports. The game received generally favorable reviews, with PC Gamer praising the combat and Rock Paper Shotgun lauding the exceptional turn-based combat, gorgeous visuals, and refreshingly simple mechanics. Nintendo Life called the Switch version must-play and noted the combat felt like a rhythm game.
Did You Know?
- The game was developed by a solo developer named Mirko under the studio name Roboatino.
- An alpha build was posted to itch.io in May 2022.
- The free prologue version was released on Steam on April 4, 2023.
- The full game entered early access in June 2023.
Frequently Asked Questions
What is Shogun Showdown?
Shogun Showdown is a turn-based tactics roguelike that pits you against enemies on a narrow, single-axis battlefield spanning five to nine spaces. It launched in September 2024 and is best known for its streamlined, queue-based combat loop.
Who developed and published Shogun Showdown?
The game was built by solo developer Roboatino and brought to market through Goblinz Studio and Gamera Games.
What platforms is Shogun Showdown available on?
It shipped simultaneously across Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Windows, macOS, and Linux in September 2024.
How does the turn system work in Shogun Showdown?
On each turn you can advance one square, reverse your facing, trigger a skill, or line up to three queued actions to fire off in sequence. A handful of actions are free and don't burn your turn, so you can stack several moves into a single round.
How was Shogun Showdown received by critics?
Reviews landed in the generally favorable range, with most outlets singling out the distinctive one-dimensional combat as the game's defining hook. It carries a 94% recommendation rate on OpenCritic.
More in Turn-Based Strategy Games of the 2020s 1-17
Spotted an error? Know more?
Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced
