Tribes Codexery

World & Locations

37 entries in the Tribes compendium.

Ice IslesWhere frostbite meets the fury of a spinfusor.Bella OmegaThe Blood Eagle's war forge, still hot, still spinning, no off switch.Desert TempleA fan-imagined ruin in the desert, echoing with the whispers of an ancient war.RaindanceThe sky never stops screaming.Canyon CrusadeSki fast, fly high, die in the gorge.StonehengeAncient stones bear witness to the chaos of sky-bound warfare.KatabaticSki the frozen canyons; capture the flag.ArxFortress of fire, anvil of war.Dangerous CrossingOne bridge. One chasm. A thousand ways to die.ScarabA sun-scorched graveyard of ancient wars, where the Tribes fight for every inch of sand.DrydockWhere steel meets stars, and empires are forged in flame.Night RunThe dark hides no cowards. Move fast, strike silent, and steal the flag before the lights ZenithWhere peaks become graves in the endless war.CrossfireEvery ridge is a sniper's perch; every shadow, a death trap.MiasmaA shroud of toxic fog that turns the battlefield into a lethal chessboard.HydrobaseWhere water meets warfare in a jetpack-fueled frenzy.Walled InSome walls are built to keep secrets.FortressA stone-walled cage where every corridor is a killbox and every tower is a throne.JungleClimb the canopy, own the jungle—every branch is a battlefield.CragEvery ledge is a killbox; every gap is a gamble in the rock.DuneOpen sand, long sightlines, and nowhere to hide but in the air.ShipCorridors, catwalks, and close-quarters chaos aboard a warship that never stops burning.OutpostSix tribes, one rock, and a core that will not hold.VolcanoWhere the ground itself is the enemy and every second of hesitation is a funeral.BadlandsBroken rock, open sky, and no cover for the slow.CanyonEvery wall is a runway, every ledge a kill zone.CitadelA fortress at the center of the storm, where every corridor is a killbox and every rooftopPrisonWalls keep them in, but jetpacks keep them hunting.TempleAncient stone corridors and open plains collide in the heart of the Tribes battlefield.DunesEvery crest is a killzone; every slope is a launchpad.FactorySteel, steam, and a thousand ways to get shot on a catwalk.GorgeA narrow canyon where every ridge is a killbox and the floor is a death sentence.HangarSteel beams, parked jets, and three bullets between you and the next climb.WaterfallA roaring cascade splits the canyon, and every boulder is a sniper's perch.WastelandWhere the ground cracks and the only shelter is the sky.DocksCranes, containers, and cold water—every level of the dock is a kill zone.RedwoodTall trunks, tight lanes, and a river that splits the kill zone in two.
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