The Riftwar Saga Codexery

The Old Kingdoms

Shadows of fallen empires shape the destiny of nations today.

The Old Kingdoms refer to the fragmented civilizations and political entities that existed across Midkemia prior to the current era of unified nations like Krondor and Ghan. Within the lore of The Riftwar Saga, these ancient states represent a time when magic was more prevalent, though dragons remained rare and powerful creatures rather than everyday beasts. Their legacy forms the foundational history for the current conflict, as many ancient borders and enmities resurface during the Tsurani invasion. Understanding the rise and fall of these predecessor realms provides context for the magical traditions and political tensions that define the saga's central narrative.

Quick Facts

Location
Midkemia
Status
Fallen or Absorbed
Magic level
High; Gradually Restricted
Key threat
Dragons and Rift Instability
Cultural legacy
Folklore and Ruins

Lore & Background

Historical accounts within the saga describe a period where Midkemia was not a single kingdom but a patchwork of smaller realms, each vying for dominance through both steel and sorcery. These Old Kingdoms often fell victim to internal strife or external magical catastrophes, leading to their eventual consolidation under stronger rulers like King Keren's ancestors. The presence of dragons during this era is noted in ancient texts, but they were always rare and formidable, not common inhabitants. In Kelewan, the Tsurani Empire rose to power independently; their rift magic was developed by the Assembly of Magicians, not directly tied to any predating civilizations. The decline of these old powers coincides with a gradual restriction of magic in Midkemia, shifting society from a time of widespread sorcery to monarchs relying on armies and regulated magical orders.

Reader's Guide

Before the current nations of Midkemia rose, the land was fractured into numerous smaller realms known collectively as the Old Kingdoms. These states were often ruled by powerful sorcerers who wielded magic openly alongside kings and knights. Historical records suggest a time when dragons walked freely among men, serving both as allies and destroyers of civilization. The decline of these kingdoms is attributed to the Great Rift's instability and subsequent wars that drained magical energies from the world.

Many ancient cities were buried beneath the earth or lost to the sea during this turbulent era. In Kelewan, similar old powers existed before the Tsurani Empire consolidated control, creating a parallel history of magic and conquest across the rift. The transition from these fragmented states into unified kingdoms like Krondor took centuries of warfare. Magic became restricted, leading to the rise of the Order of Magi as guardians rather than rulers. This shift fundamentally changed how societies viewed power and defense.

Did You Know?

Frequently Asked Questions

What were The Old Kingdoms?

These ancient states comprised the fragmented political landscape of Midkemia and Kelewan before modern nations like Krondor rose to power. They represent a historical era where magic was widespread and dragons roamed freely across the continents.

When did this era take place?

This period occurred long before the Riftwar, marking pre-history within the saga's timeline. It predates the unification of Malloreon and the establishment of the current borders known to modern adventurers.

What role did magic play in The Old Kingdoms?

Magic was far more potent and unrestricted during this time compared to the current age. This abundance of arcane power allowed dragons to thrive as common inhabitants rather than rare mythical beasts.

What remains of The Old Kingdoms today?

Most of these civilizations have fallen or been absorbed into larger empires, leaving behind only ruins and folklore. Their legacy survives through the shadows they cast on the destiny of modern Midkemia.

More in History & Mythology

Elsewhere in The Riftwar Saga

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