The Old Ones
The forgotten ancients whose power echoes through the conflicts between worlds.
The Old Ones are a mythological race of ancient beings who predate the current human empires and even the arrival of the Valheru in the known world. Within the lore of Midkemia, they represent powerful, enigmatic entities—often Valheru or related beings—whose influence permeates history through ruins, artifacts, and forbidden knowledge. Kulgan, during his training of the young mage, often references them as a cautionary tale regarding the dangers of unchecked power and the fragility of the barriers between worlds.
Quick Facts
- Role
- Ancient, Powerful Beings
- Affiliation
- None; Pre-Empire Era
- First appears
- Referenced in Magician (Lore)
- Status
- Vanished or Dormant
- Known locations
- Ruins across Midkemia, including Sethanon
- Relation to rifts
- Associated with the Valheru who created the first Rifts
Lore & Background
Scholars across Midkemia whisper that the Old Ones were not merely powerful mages, but entities capable of shaping reality itself—often identified as Valheru or their kin. Their civilization collapsed or retreated eons ago, leaving behind structures that defy conventional engineering and magic systems that are difficult for modern practitioners to replicate safely. Many believe their disappearance was linked to a cataclysmic event involving the Rifts, which were originally created by the Valheru (the Dragon Lords) and later manipulated by others.
The legacy of these beings is double-edged; while their artifacts grant immense power, they often carry curses or instabilities that threaten the user's sanity. This duality makes them central to the motivations of antagonists seeking ultimate control over magic, as well as sages who wish to preserve the world from such volatile forces. Their existence challenges the current understanding of history in Midkemia, proving that the human kingdoms are merely recent tenants on a stage built by older, more dangerous masters.
Reader's Guide
The history of The Old Ones provides essential context for the Riftwar Saga's magical conflicts. Their disappearance created a vacuum of power that allowed the Malloren to rise and eventually clash with humanity. In Magician, Kith explains that modern magic is merely an echo of their original work. This knowledge drives characters like Richard to seek deeper understanding rather than simple force, influencing his approach to the war against Krassan's forces.
The artifacts left behind by The Old Ones often become focal points for conflict in A Darkness at Sethanon. Factions vie for these relics, believing they hold the key to controlling the Rifts or defeating the Malloren threat permanently. Understanding their origin helps explain why certain magical barriers exist and why some spells are forbidden. It grounds the fantasy elements in a deep history that affects every decision made by the protagonists.
Did You Know?
- Kulgan studied ancient texts during his time at the Academy of Magicians in Krondor, not at the Assembly of Magicians.
- Artifacts attributed to them are often unstable and dangerous for modern mages.
- Their ruins are sometimes mistaken for Valheru construction due to similar advanced technology.
More in History & Mythology
Elsewhere in The Riftwar Saga
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