The Legend of Zelda Games Codexery

The Legend of Zelda: The Minish Cap

A prequel to Four Swords, introducing the Minish shrinking ability.

The Legend of Zelda: The Minish Cap is an action-adventure game for the Game Boy Advance, released in 2004 in Japan and Europe and in 2005 in North America and Australia. It was developed by Capcom and Flagship, published by Nintendo, and is the twelfth game in The Legend of Zelda series. The story acts as a prequel to Four Swords and Four Swords Adventures, explaining how the Four Sword and the villain Vaati came to be. The gameplay builds on the top-down style of earlier Zelda games like A Link to the Past, while introducing new mechanics. The main new feature is a magical talking hat called Ezlo, which lets the hero Link shrink down to the size of the Minish, a tiny race.

Critics received the game well. IGN ranked it the 20th best Game Boy Advance game, and GameSpot named it the 2005 Game Boy Advance Game of the Year. It was later re-released on the Wii U Virtual Console in 2014 and on the Nintendo Classics service in February 2023.

Gameplay

The gameplay follows the familiar Zelda formula: Link explores an overworld, completes dungeons, and collects new items and abilities. The key ability is shrinking to Minish size through special portals. At normal size, Link might see a small opening he cannot use, but as a Minish he can enter it. Conversely, a puddle he could normally walk over becomes too deep for his tiny form. Alongside standard items like bombs and arrows, the game introduces three new tools: the Mole Mitts, which let Link dig through dirt walls; the Gust Jar, which sucks up enemies and objects; and the Cane of Pacci, which flips things upside down. In certain areas, Link can create copies of himself, a single-player feature inspired by the multiplayer Four Swords games. Players also collect Kinstones, artifacts split into two halves. Matching Kinstone pieces with other characters can advance the story or unlock rewards.

Story

Setting

In the Zelda timeline, The Minish Cap takes place between Skyward Sword and Four Swords, making it the second story in that chronology. As a prequel, it tells how Vaati became a villain and how the Four Sword was created.

Plot

Long ago, evil forces plagued Hyrule until the Picori, a tiny race, gave a young hero the Picori Blade and the Light Force. These were used to seal the world's evils in a chest.

Quick Facts

Publisher
Nintendo
Series
The Legend of Zelda
Platforms
Game Boy Advance
Released
November 4, 2004 (JP); November 12, 2004 (EU); January 10, 2005 (NA); April 7, 2005 (AU)
Genre
Action-adventure
Modes
Single-player
Director
Hidemaro Fujibayashi
Producer
Keiji Inafune

Facts from the source article.

Lore & Background

Within the Zelda chronology, The Minish Cap takes place between Skyward Sword and Four Swords, making it the second story in that timeline. As a prequel to Four Swords, it tells the backstory of Vaati and the creation of the Four Sword. Centuries ago, Hyrule was ravaged by evil forces until the Picori, a race of tiny creatures, bestowed a young hero with the Picori Blade and the Light Force, trapping the world's evils in a chest. The annual Picori Festival commemorates this, with legends stating a door between worlds opens every 100 years. In the present, Link accompanies Princess Zelda to the festival, where the sword fighting champion Vaati destroys the Picori Blade and opens the chest, releasing monsters. Not finding the Light Force he seeks, Vaati turns Zelda to stone. As only children can see the Picori, King Daltus orders Link to find them so the sword can be reforged. Link encounters Ezlo, a magical hat who grants him the ability to shrink to Picori size. The Picori (called Minish) task Link with retrieving the Four Elements, magic stones needed to restore the Picori Blade. Ezlo explains he was once a Minish sage who created the Mage's Cap, a hat capable of granting wishes, but his apprentice Vaati stole it and became a powerful sorcerer. Vaati brainwashes King Daltus and takes control of Hyrule Castle. After Link retrieves the Four Elements and infuses them into the reforged blade (turning it into the Four Sword), Link and Ezlo learn the Light Force is passed down within Hyrule's princesses. Vaati overhears and begins siphoning it from Zelda. Link confronts Vaati, who uses the extracted Light Force to become all-powerful, but Link overcomes him and restores Zelda. Vaati transforms into a demonic form, only to be vanquished by Link, restoring Ezlo to normal. Zelda uses the Mage's Cap to undo all damage, destroying the cap in the process. Ezlo gives Link a new hat as a parting gift and departs through the door to the Minish Realm before it seals for another century.

Reader's Guide

The Minish Cap was well received among critics. It was named the 20th best Game Boy Advance game in an IGN feature and was selected as the 2005 Game Boy Advance Game of the Year by GameSpot. The game was re-released on the Wii U Virtual Console in 2014 and on the Nintendo Classics service in February 2023. It was the best-selling game in its debut week in Japan, selling 97,000 copies. It became the 62nd best-selling game of 2004 with 196,477 copies, and had a total of 350,000 copies overall in the country. In North America, it sold 217,000 copies in its debut month of January 2005, being the fourth best-selling game of the month. It remained among the five best-selling games in February and March, and closed the year as the seventh best-selling game of 2005. By March 2005, the game had sold 1 million units worldwide. In the United States alone, it sold 680,000 copies and earned $21 million by August 2006. During the period between January 2000 and August 2006, it was the 37th highest-selling game launched for the Game Boy Advance, Nintendo DS or PlayStation Portable in that country. The game's development began after Capcom and Flagship finished Oracle of Seasons and Oracle of Ages, but was suspended to focus on Four Swords. In February 2003, Shigeru Miyamoto and Eiji Aonuma revealed development was well underway. The game had a cartoonish art style similar to The Wind Waker, with a fairy tale setting. An effort was made to make Hyrule Town feel like a living city, and Link's shrinking ability allowed unique perspectives. The gust jar was inspired by a gourd from Journey to the West. The shrinking mechanic was an extension of the Gnat Hat from Four Swords. A first in the series, the game was released in European territories before North America, partly because Nintendo of Europe pushed it as a Christmas 'killer app' for the handheld, while Nintendo of America held back to avoid cannibalizing the DS market. In Europe, the game was available standalone or in a special pack with a limited edition Zelda-themed Game Boy Advance SP. Seven 24-carat gold plated SP consoles were produced, with six given away via golden tickets and one as a magazine promotion. Thirty were autographed by Miyamoto at the opening of the Nintendo World Store in New York.

Did You Know?

Frequently Asked Questions

When was The Legend of Zelda: The Minish Cap released?

The Legend of Zelda: The Minish Cap was released on November 4, 2004 in Japan, on November 12, 2004 in Europe, on January 10, 2005 in North America and on April 7, 2005 in Australia.

Who directed The Legend of Zelda: The Minish Cap?

The Legend of Zelda: The Minish Cap was directed by Hidemaro Fujibayashi.

Who composed the music for The Legend of Zelda: The Minish Cap?

The music for The Legend of Zelda: The Minish Cap was composed by Mitsuhiko Takano.

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